- // StatusPanes.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "StatusPanes.h"
- #include "MainFrm.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CStatusPanesApp
- BEGIN_MESSAGE_MAP(CStatusPanesApp, CWinApp)
- //{{AFX_MSG_MAP(CStatusPanesApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CStatusPanesApp construction
- CStatusPanesApp::CStatusPanesApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CStatusPanesApp object
- CStatusPanesApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CStatusPanesApp initialization
- BOOL CStatusPanesApp::InitInstance()
- {
- InitCommonControls();
- AfxEnableControlContainer();
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- #if _MFC_VER < 0x700
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- #endif
- // Change the registry key under which our settings are stored.
- // TODO: You should modify this string to be something appropriate
- // such as the name of your company or organization.
- SetRegistryKey( _T("Foss") );
- // To create the main window, this code creates a new frame window
- // object and then sets it as the application's main window object.
- CMainFrame* pFrame = new CMainFrame;
- m_pMainWnd = pFrame;
- // create and load the frame with its resources
- pFrame->LoadFrame(IDR_MAINFRAME,
- WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
- NULL);
- // // The one and only window has been initialized, so show and update it.
- // pFrame->ShowWindow(SW_SHOW);
- // pFrame->UpdateWindow();
- // window placement persistence
- pFrame->ActivateFrame( SW_SHOW );
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- // CStatusPanesApp message handlers
- // App command to run the dialog
- void CStatusPanesApp::OnAppAbout()
- {
- #ifndef __EXT_MFC_NO_PROF_UIS_ABOUT_DIALOG
- VERIFY( ProfUISAbout() );
- #endif // #ifndef __EXT_MFC_NO_PROF_UIS_ABOUT_DIALOG
- }
- /////////////////////////////////////////////////////////////////////////////
- // CStatusPanesApp message handlers