hkpSweptTransformDisplayViewer.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_UTILITIES2_SWEPT_TRANSFORM_DISPLAY_VIEWER_H
- #define HK_UTILITIES2_SWEPT_TRANSFORM_DISPLAY_VIEWER_H
- #include <Physics/Utilities/VisualDebugger/Viewer/Dynamics/hkpWorldViewerBase.h>
- #include <Physics/Dynamics/World/Listener/hkpWorldPostSimulationListener.h>
- #include <Physics/Dynamics/Entity/hkpEntityListener.h>
- class hkDebugDisplayHandler;
- class hkpWorld;
- class hkpCollidable;
- /// Displays all the entities in a world.
- class hkpSweptTransformDisplayViewer : public hkpWorldViewerBase,
- protected hkpEntityListener, protected hkpWorldPostSimulationListener
- {
- public:
- /// Creates a hkpSweptTransformDisplayViewer.
- static hkProcess* HK_CALL create( const hkArray<hkProcessContext*>& contexts );
- /// Registers the hkpSweptTransformDisplayViewer with the hkViewerFactory.
- static void HK_CALL registerViewer();
- /// Gets the tag associated with this viewer type
- virtual int getProcessTag() { return m_tag; }
- virtual void init();
- static inline const char* HK_CALL getName() { return "Swept Transforms"; }
- protected:
- hkpSweptTransformDisplayViewer( const hkArray<hkProcessContext*>& contexts );
- virtual ~hkpSweptTransformDisplayViewer();
- virtual void entityAddedCallback( hkpEntity* entity );
- virtual void entityRemovedCallback( hkpEntity* entity );
- virtual void postSimulationCallback( hkpWorld* world );
- virtual void worldAddedCallback( hkpWorld* world );
- virtual void worldRemovedCallback( hkpWorld* world );
- void addWorld( hkpWorld* world );
- int findWorld( hkpWorld* world );
- void removeWorld( int worldIndex );
- void removeAllGeometries( int worldIndex );
- void inactiveEntityMovedCallback( hkpEntity* entity );
- struct WorldToEntityData {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR(HK_MEMORY_CLASS_VDB, WorldToEntityData);
- hkpWorld* world;
- hkArray<hkUlong> entitiesCreated;
- };
- hkArray< WorldToEntityData* > m_worldEntities;
- static int m_tag;
- };
- #endif // HK_UTILITIES2_SWEPT_TRANSFORM_DISPLAY_VIEWER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */