hkpRigidBodyInertiaViewer.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_UTILITIES2_RIGIDBODY_INERTIA_VIEWER_H
- #define HK_UTILITIES2_RIGIDBODY_INERTIA_VIEWER_H
- #include <Physics/Utilities/VisualDebugger/Viewer/Dynamics/hkpWorldViewerBase.h>
- #include <Common/Base/Container/Array/hkObjectArray.h>
- #include <Physics/Dynamics/World/Listener/hkpWorldPostSimulationListener.h>
- #include <Physics/Dynamics/Entity/hkpEntityListener.h>
- #include <Common/Visualize/Shape/hkDisplayBox.h>
- class hkDebugDisplayHandler;
- class hkpWorld;
- class hkpRigidBody;
- /// Shows the inertia tensor of all rigid bodies added to the world.
- /// The Inertia Tensor is displayed as a box whose dimensions are such that it would have the same inertia
- /// tensor as the body in question, if it was also of equal mass. In other words, it shows an object which
- /// would behave identically from a dynamic point of view (though obviously, not from a collision detection
- /// point of view).
- /// In the case of a rigid body being simulated as an Oriented Particle this box will always be a cube aligned in local space.
- /// In the case of a rigid body being simulated with a DIAGONAL inertia tensor this box may have different edge
- /// lengths, but will still be aligned in local space.
- /// Currently, a FULL inertia tensor is not supported.
- /// N.B. Actually, we display a box which is *slightly bigger* than the one defined above by a factor of 1.01, just for
- /// ease of display.
- class hkpRigidBodyInertiaViewer :public hkpWorldViewerBase,
- protected hkpEntityListener, protected hkpWorldPostSimulationListener
- {
- public:
- /// Creates a hkpRigidBodyInertiaViewer.
- static hkProcess* HK_CALL create(const hkArray<hkProcessContext*>& contexts);
- /// Registers the hkpRigidBodyInertiaViewer with the hkViewerFactory.
- static void HK_CALL registerViewer();
- /// Gets the tag associated with this viewer type
- virtual int getProcessTag() { return m_tag; }
- virtual void init();
- static inline const char* HK_CALL getName() { return "Inertia Tensors"; }
- protected:
- hkpRigidBodyInertiaViewer(const hkArray<hkProcessContext*>& contexts);
- virtual ~hkpRigidBodyInertiaViewer();
- void addWorld(hkpWorld* world);
- void removeWorld(hkpWorld* world);
- virtual void entityAddedCallback( hkpEntity* entity );
- virtual void entityRemovedCallback( hkpEntity* entity );
- virtual void postSimulationCallback( hkpWorld* world );
- virtual void worldAddedCallback( hkpWorld* world );
- virtual void worldRemovedCallback( hkpWorld* world );
- protected:
- static int m_tag;
- hkArray<hkpRigidBody*> m_entitiesCreated;
- hkObjectArray<hkDisplayBox> m_displayBoxes;
- };
- #endif // HK_UTILITIES2_RIGIDBODY_INERTIA_VIEWER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */