hkpCharacterStateJumping.h
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上传日期:2020-08-09
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文件大小:3k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_CHARACTER_STATE_JUMPING
- #define HK_CHARACTER_STATE_JUMPING
- #include <Physics/Utilities/CharacterControl/StateMachine/hkpCharacterState.h>
- /// A jumping state.
- /// During update this state adjusts the upward velocity based on current world gravity.
- /// The character remains in this state for an extra frame, and then transitions to the InAir state.
- /// This is to make sure the character is clear of the ground when the character enters the inAir state:
- /// if the character is not clear of the ground, it will transition back to onGround, and groundHugging
- /// will kill the upwards velocity of the jump.
- class hkpCharacterStateJumping : public hkpCharacterState
- {
- public:
- hkpCharacterStateJumping();
- /// Return the state type
- virtual hkpCharacterStateType getType() const;
- /// Process the user input - causes state actions.
- virtual void update(hkpCharacterContext& context, const hkpCharacterInput& input, hkpCharacterOutput& output);
- /// Process the user input - causes state transitions.
- virtual void change(hkpCharacterContext& context, const hkpCharacterInput& input, hkpCharacterOutput& output);
- /// Get the jump height
- hkReal getJumpHeight() const;
- /// Set the jump height
- void setJumpHeight( hkReal jumpHeight );
- virtual void enterState( hkpCharacterContext& context, hkpCharacterStateType prevState, const hkpCharacterInput& input, hkpCharacterOutput& output );
- protected:
- hkReal m_jumpHeight;
- int m_jumpCounter;
- };
- #endif // HK_CHARACTER_STATE_JUMPING
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */