hkpCharacterMovementUtil.h
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上传日期:2020-08-09
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文件大小:3k
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_CHARACTER_MOVEMENT_UTIL_H
- #define HK_CHARACTER_MOVEMENT_UTIL_H
- #include <Common/Base/hkBase.h>
- /// This utility class calculates an output velocity in world space given a moving surface frame
- /// and a desired velocity in this frame. This code is used in many of the states to control movement
- class hkpCharacterMovementUtil
- {
- public:
- /// The struct passed as input to calculate the new character velocity.
- struct hkpMovementUtilInput
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_UTILITIES, hkpCharacterMovementUtil::hkpMovementUtilInput );
- /// Gain for the character controller.
- /// This variable controls the acceleration of the character. It should be
- /// scaled by the current timestep to ensure that the characters acceleration
- /// is not timestep dependent.
- hkReal m_gain;
- /// Forward direction in world space
- hkVector4 m_forward;
- /// Up direction in world space
- hkVector4 m_up;
- /// Normal of the surface we're standing on in world space
- hkVector4 m_surfaceNormal;
- /// Our current velocity in world space
- hkVector4 m_currentVelocity;
- /// Our desired velocity in the surface frame
- hkVector4 m_desiredVelocity;
- /// Limit the maximum acceleration of the character
- hkReal m_maxVelocityDelta;
- /// Velocity of the surface we're standing on in world space
- hkVector4 m_surfaceVelocity;
- };
- /// Calculate a new output velocity based on the input
- static void HK_CALL calculateMovement(const hkpMovementUtilInput& input, hkVector4& velocityOut);
- };
- #endif // HK_CHARACTER_MOVEMENT_UTIL_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */