hkpCharacterStateManager.h
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上传日期:2020-08-09
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文件大小:3k
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_CHARACTER_STATE_MANAGER_H
- #define HK_CHARACTER_STATE_MANAGER_H
- #include <Common/Base/hkBase.h>
- class hkpCharacterState;
- /// The character state manager. The manager allows the user to add and remove their own
- /// derived states at runtime to the state machine.
- /// A state manager is designed to be shared between characters that have that same control mechanism.
- /// e.g. all Orcs might reuse the same single instance of a state manager.
- /// If you create your own custom states be careful about placing per character data there.
- /// You will be forced to instantiate one manager per character. A better alternative is to derive from
- /// the hkpCharacterInput class or use its user data member to point to per character info.
- class hkpCharacterStateManager : public hkReferencedObject
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_CHARACTER);
- /// Initialises the array of states to return HK_NULL for all state types
- hkpCharacterStateManager();
- // Removes references to all registered states
- ~hkpCharacterStateManager();
- /// Registers a state for a given state type. This adds a reference to the registered
- /// If a state already exists for this type then the reference to the existing state
- /// is removed.
- void registerState(hkpCharacterState* m_state, hkpCharacterStateType state);
- /// returns the state registered for the given type
- /// If no state has been registered this returns HK_NULL
- hkpCharacterState* getState(hkpCharacterStateType initialState) const;
- private:
- hkpCharacterState* m_registeredState[HK_CHARACTER_MAX_STATE_ID];
- };
- #endif // HK_CHARACTER_STATE_MANAGER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */