hkpGravityGun.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKP_GRAVITY_GUN_H
- #define HKP_GRAVITY_GUN_H
- #include <Physics/Utilities/Weapons/hkpFirstPersonGun.h>
- extern const hkClass hkpGravityGunClass;
- /// Simple gravity gun implementation.
- /// This gun does not call the listeners methods.
- class hkpGravityGun : public hkpFirstPersonGun
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_DEMO);
- HK_DECLARE_REFLECTION();
- hkpGravityGun();
- hkpGravityGun(class hkFinishLoadedObjectFlag flag);
- public:
- virtual void stepGun( hkReal timeStep, hkpWorld* world, const hkpRigidBody* body, const hkTransform& viewTransform, bool fire, bool fireRmb );
- virtual void reset( hkpWorld* world );
- private:
- hkpRigidBody* pickBody( const hkTransform& viewTransform, const hkpRigidBody* characterBody, const hkpWorld* world ) const;
- void takeObject( hkpRigidBody* body );
- hkpRigidBody* dropObject( int index );
- void gravityGunPull(const hkTransform& viewTransform, const hkpRigidBody* characterBody, const hkpWorld* world);
- void gravityGunPush(const hkTransform& viewTransform, const hkpRigidBody* characterBody, const hkpWorld* world);
- void gravityGunStep(hkReal timeStep, const hkTransform& viewTransform, const hkpRigidBody* characterBody);
- void gravityGunPutDown(const hkTransform& viewTransform, const hkpRigidBody* characterBody, const hkpWorld* world);
- public:
- hkArray<class hkpRigidBody*> m_grabbedBodies; //+nosave
- int m_maxNumObjectsPicked; //+default(10) +hk.RangeInt32(absmin=0,absmax=1000) +hk.Ui(visible=true, label="Max. Objects Picked")
- hkReal m_maxMassOfObjectPicked; //+default(200.0f) +hk.RangeReal(absmin=0.0,absmax=1000000.0) +hk.Ui(visible=true, label="Max. Object Mass")
- hkReal m_maxDistOfObjectPicked; //+default(50.0f) +hk.Semantics("DISTANCE") +hk.RangeReal(absmin=0.0,absmax=10000.0) +hk.Ui(visible=true, label="Max. Distance")
- hkReal m_impulseAppliedWhenObjectNotPicked; //+default(100.0f) +hk.RangeReal(absmin=0.0,absmax=1000.0) +hk.Ui(visible=true, label="Impulse on Unpicked")
- hkReal m_throwVelocity; //+default(50.0f) +hk.RangeReal(absmin=0.0,absmax=1000.0,softmin=0.0,softmax=100.0) +hk.Ui(visible=true, label="Throw Velocity")
- hkVector4 m_capturedObjectPosition; //+default(2.5f,0.6f,0.0f) +hk.Semantics("POSITION") +hk.RangeReal(absmin=-10000.0,absmax=100000.0) +hk.Ui(visible=true, label="Captured Object's Position", advanced=true)
- hkVector4 m_capturedObjectsOffset; //+default(0.0f,1.0f,0.0f) +hk.Semantics("POSITION") +hk.RangeReal(absmin=-10000.0,absmax=100000.0) +hk.Ui(visible=true, label="Captured Object's Offset", advanced=true)
- };
- #endif // HKP_GRAVITY_GUN_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */