hkpConstrainedSystemFilter.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef INC_HKCONSTRAINEDSYSTEML_FILTER
- #define INC_HKCONSTRAINEDSYSTEML_FILTER
- #include <Physics/Collide/Filter/hkpCollisionFilter.h>
- #include <Physics/Dynamics/Constraint/hkpConstraintListener.h>
- /// This filter disables collisions between two rigid bodies if they are connected by a constraint (other than a contact constraint);
- /// otherwise, it forwards to another (optional) filter.
- ///
- /// This filter is also a world constraint listener, and it removes agents immediately
- /// upon addition of constraints. Therefore it is not necessary to call
- /// updateCollisionFilter explicitly. You will need to call updateCollisionFilter explicitly
- /// when removing a constraint and expecting collision detection to be reenabled between linked bodies.
- class hkpConstrainedSystemFilter : public hkpCollisionFilter, public hkpConstraintListener
- {
- public:
- HK_DECLARE_REFLECTION();
- /// Constructor
- hkpConstrainedSystemFilter (const hkpCollisionFilter* otherFilter = HK_NULL);
- // Destructor
- ~hkpConstrainedSystemFilter();
- // Checks two collidables
- virtual hkBool isCollisionEnabled( const hkpCollidable& a, const hkpCollidable& b ) const;
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& a, const hkpCdBody& b, const hkpShapeContainer& bContainer, hkpShapeKey bKey ) const;
- // hkpShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& collectionBodyA, const hkpCdBody& collectionBodyB, const HK_SHAPE_CONTAINER& containerShapeA, const HK_SHAPE_CONTAINER& containerShapeB, hkpShapeKey keyA, hkpShapeKey keyB ) const;
- virtual hkBool isCollisionEnabled( const hkpShapeRayCastInput& aInput, const hkpShape& shape, const hkpShapeContainer& bContainer, hkpShapeKey bKey ) const;
- virtual hkBool isCollisionEnabled( const hkpWorldRayCastInput& a, const hkpCollidable& collidableB ) const;
- //
- // Implementation of the hkpConstraintListener interface
- //
- // Called when a constraint is added to the world.
- virtual void constraintAddedCallback( hkpConstraintInstance* constraint );
- // Called when a constraint is removed from the world.
- virtual void constraintRemovedCallback( hkpConstraintInstance* constraint );
- public:
- hkpConstrainedSystemFilter(hkFinishLoadedObjectFlag f) : hkpCollisionFilter(f) {}
- private:
- const hkpCollisionFilter* m_otherFilter;
- };
- #endif //INC_HKCONSTRAINEDSYSTEML_FILTER
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */