hkpConstraintCollisionFilter.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_CONSTRAINT_COLLISION_FILTER_H
- #define HK_COLLIDE2_CONSTRAINT_COLLISION_FILTER_H
- #include <Physics/Utilities/Collide/Filter/pair/hkpPairCollisionFilter.h>
- #include <Physics/Dynamics/Constraint/hkpConstraintListener.h>
- class hkpWorld;
- /// This filter allows to disable collisions between two entities if they are connected through a constraint (other than a contact constraint).
- ///
- /// You can supply a child filter which will be queried first. If this child filter decides to disable the collision between the entities we will return that. Otherwise
- /// the hkpConstraintCollisionFilter will check its internal table for any disabled pairs.
- ///
- /// This filter also acts as a hkpConstraintListener and therefore automatically add and removes entity pairs upon addition and removal of constraints.
- /// The filter provides a utility function updateFromWorld() which allows to sync itself with the world's current state.
- class hkpConstraintCollisionFilter : public hkpPairCollisionFilter, public hkpConstraintListener
- {
- public:
- //HK_DECLARE_REFLECTION();
- /// If you provide a child filter here it will be queried before using this filter's table to check for disabled pairs.
- hkpConstraintCollisionFilter(const hkpCollisionFilter* otherFilter = HK_NULL);
- hkpConstraintCollisionFilter( class hkFinishLoadedObjectFlag flag ) {}
- ~hkpConstraintCollisionFilter();
- /// Sync the filter with the supplied world's current state, i.e. add all current constraints to its internal table of disabled entity pairs.
- void updateFromWorld(hkpWorld* world);
- //
- // Implementation of the hkpConstraintListener interface.
- //
- /// Called when a constraint is added to the world.
- virtual void constraintAddedCallback( hkpConstraintInstance* constraint );
- /// Called when a constraint is removed from the world.
- virtual void constraintRemovedCallback( hkpConstraintInstance* constraint );
- /// Called when a constraint gets broken (e.g. hkpBreakableConstraintData)
- virtual void constraintBreakingCallback( const hkpConstraintBrokenEvent& event );
- // called by the world operation delay queue
- void _constraintBreakingCallbackImmediate( hkpConstraintInstance* instance, hkBool constraintBroken );
- };
- #endif // HK_COLLIDE2_CONSTRAINT_COLLISION_FILTER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */