hkpViscoseSurfaceUtil.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_UTILITIES2_VISCOSE_SURFACE_UTIL
- #define HK_UTILITIES2_VISCOSE_SURFACE_UTIL
- #include <Common/Base/hkBase.h>
- #include <Physics/Dynamics/Collide/hkpCollisionListener.h>
- #include <Physics/Dynamics/Entity/hkpEntity.h>
- #include <Physics/Dynamics/Entity/hkpEntityListener.h>
- class hkpRigidBody;
- /// Makes a surface a little slippery (like thick oil or tar).
- /// It allows for removing objects which got stuck in a narrow gap.
- /// Typical applications include cars getting stuck between two buildings
- /// Note: you have to call makeSurfaceViscose before you add the entity to the world
- /// Note: this class only works if the default hkpSimpleConstraintContactMgr is used
- class hkpViscoseSurfaceUtil: public hkReferencedObject, private hkpCollisionListener, private hkpEntityListener
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_UTILITIES);
- /// Creates a handle to a surface velocity
- static inline void HK_CALL makeSurfaceViscose(hkpRigidBody* entity);
- protected:
- hkpViscoseSurfaceUtil( hkpRigidBody* entity );
- // The hkpCollisionListener interface implementation
- virtual void contactPointAddedCallback( hkpContactPointAddedEvent& event);
- // The hkpCollisionListener interface implementation
- virtual void contactPointRemovedCallback( hkpContactPointRemovedEvent& event){}
- // The hkpCollisionListener interface implementation
- virtual void contactProcessCallback( hkpContactProcessEvent& event){}
- // The hkpCollisionListener interface implementation
- virtual void contactPointConfirmedCallback(hkpContactPointConfirmedEvent& event){}
- virtual void entityDeletedCallback( hkpEntity* entity );
- //
- // For internal use
- //
- public:
- hkpEntity* m_entity;
- };
- void HK_CALL hkpViscoseSurfaceUtil::makeSurfaceViscose(hkpRigidBody* entity)
- {
- new hkpViscoseSurfaceUtil( entity );
- }
- #endif // HK_UTILITIES2_VISCOSE_SURFACE_UTIL
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */