hkpGroupCollisionFilter.h
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上传日期:2020-08-09
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文件大小:4k
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_UTILITIES2_GROUP_COLLISION_FILTER_H
- #define HK_UTILITIES2_GROUP_COLLISION_FILTER_H
- #include <Physics/Collide/Filter/hkpCollisionFilter.h>
- extern const hkClass hkpGroupCollisionFilterClass;
- /// The group collision filter. There are 32 possible collision groups, and
- /// each entity can be assigned to any number of groups
- /// (one group is defined by one bit in a 32 bit integer).
- /// You can then disable or enable collisions between these groups.
- /// Objects that have not been assigned to a collision group have a collision group value of 0.
- /// Note: this code is deprecated, please do not use it
- /// Collision group 32 is reserved for use as a disable all collision filter, any bodies in that group
- /// will not collide with anything
- class hkpGroupCollisionFilter : public hkpCollisionFilter
- {
- public:
- HK_DECLARE_REFLECTION();
- ///
- hkpGroupCollisionFilter();
- /// Enables collisions between the specified collision groups. If one of the parameters passed to this function is 0,
- /// the m_noGroupCollisionEnabled flag is set to true.
- /// This is a flag that indicates whether objects that are not assigned to any group can collide with objects that are group members.
- /// By default, it is set to true.
- void enableCollisionGroups(hkUint32 groupBitsA, hkUint32 groupBitsB);
- /// Disables collisions between the specified collision groups. If one of the parameters passed to this function is 0,
- /// the m_noGroupCollisionEnabled flag is set to false.
- void disableCollisionGroups(hkUint32 groupBitsA, hkUint32 groupBitsB);
- /// Returns true if the specified groups A and B have collisions enabled.
- /// The special cases of (0,X) or (X,0) always return the m_noGroupCollisionEnabled value.
- hkBool isCollisionEnabled(hkUint32 groupBitsA, hkUint32 groupBitsB) const;
- /// hkpCollisionFilter interface implementation which returns true if the objects are enabled to collide, based on their collision groups.
- /// The implementation calls isCollisionEnabled( a->getOwner()->getCollisionFilterInfo() ... )
- virtual hkBool isCollisionEnabled(const hkpCollidable& a, const hkpCollidable& b ) const;
- // hkpShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& a, const hkpCdBody& b, const hkpShapeContainer& bContainer, hkpShapeKey bKey ) const;
- // hkpShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& collectionBodyA, const hkpCdBody& collectionBodyB, const HK_SHAPE_CONTAINER& containerShapeA, const HK_SHAPE_CONTAINER& containerShapeB, hkpShapeKey keyA, hkpShapeKey keyB ) const;
- // hkpRayShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpShapeRayCastInput& aInput, const hkpShape& shape, const hkpShapeContainer& bContainer, hkpShapeKey bKey ) const;
- // hkpRayCollidableFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpWorldRayCastInput& a, const hkpCollidable& collidableB ) const;
- public:
- hkBool m_noGroupCollisionEnabled;
- hkUint32 m_collisionGroups[32];
- public:
- hkpGroupCollisionFilter(hkFinishLoadedObjectFlag f) : hkpCollisionFilter(f) {}
- };
- #endif // HK_DYNAMICS2_GROUP_COLLISION_FILTER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */