hkpDisableEntityCollisionFilter.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_UTILITIES2_DISABLE_ALL_COLLISION_FILTER_H
- #define HK_UTILITIES2_DISABLE_ALL_COLLISION_FILTER_H
- #include <Physics/Collide/Filter/hkpCollisionFilter.h>
- #include <Physics/Dynamics/Entity/hkpEntityListener.h>
- extern const hkClass hkpDisableEntityCollisionFilterClass;
- /// This class is subclassed to implement special code for disabling or enabling collisions between objects.
- /// Note: this code is deprecated, please do not use it
- class hkpDisableEntityCollisionFilter : public hkpCollisionFilter, private hkpEntityListener
- {
- public:
- HK_DECLARE_REFLECTION();
- ///
- hkpDisableEntityCollisionFilter();
- ///
- ~hkpDisableEntityCollisionFilter();
- ///Adds entity if the pointer is valid and not already in list and returns true, else returns false.
- hkBool addEntityToFilter( hkpEntity* new_entity);
- /// Removes the entity from the stored array if it exists and returns true, if the entity is not in the array it returns false.
- hkBool removeEntityFromFilter( hkpEntity* new_entity);
- /// hkpEntityListener implementation - removes any references to removed entities.
- virtual void entityRemovedCallback(hkpEntity* entity);
- ///
- virtual void entityDeletedCallback(hkpEntity* entity);
- ///
- int getNumStoredEntities() {return m_disabledEntities.getSize();}
- /// Returns true if the specified objects can collide, overrides from hkpCollisionFilter
- virtual hkBool isCollisionEnabled(const hkpCollidable& a, const hkpCollidable& b ) const;
- // hkpShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& a, const hkpCdBody& b, const hkpShapeContainer& bCollection, hkpShapeKey bKey ) const;
- // hkpShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& collectionBodyA, const hkpCdBody& collectionBodyB, const HK_SHAPE_CONTAINER& containerShapeA, const HK_SHAPE_CONTAINER& containerShapeB, hkpShapeKey keyA, hkpShapeKey keyB ) const;
- // hkpRayShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpShapeRayCastInput& aInput, const hkpShape& shape, const hkpShapeContainer& bContainer, hkpShapeKey bKey ) const;
- // hkpRayCollidableFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpWorldRayCastInput& a, const hkpCollidable& collidableB ) const;
- public:
- hkArray<hkpEntity*> m_disabledEntities;
- public:
- hkpDisableEntityCollisionFilter(hkFinishLoadedObjectFlag f) : hkpCollisionFilter(f), m_disabledEntities(f) {}
- };
- #endif // HK_EXPORT2_DISABLE_ALL_COLLISION_FILTER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */