hkpRigidBodyResetUtil.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKP_RIGID_BODY_RESET_UTIL_H
- #define HKP_RIGID_BODY_RESET_UTIL_H
- #include <Common/Base/Container/PointerMap/hkPointerMap.h>
- class hkpRigidBody;
- /// Reset a breakable body to its unbroken state,
- /// This includes physics and graphics as well.
- ///
- /// sa hkdBreakableBody
- class hkpRigidBodyResetUtil : public hkReferencedObject
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_DYNAMICS);
- /// Create an instance which will track the specified unbroken breakable body.
- /// Stores the original transform if supplied, otherwise uses the breakable body's current position
- /// as the original transform.
- hkpRigidBodyResetUtil(hkpRigidBody* rigidBody);
- /// Destructor.
- virtual ~hkpRigidBodyResetUtil();
- /// Returns a pointer to the unbroken breakable body we are watching
- hkpRigidBody* getRigidBody() const { return m_mainRB;}
- /// Resets the main rigid body's transform and velocity
- virtual void resetRB(hkpWorld* world);
- private:
- // Do not copy.
- hkpRigidBodyResetUtil(const hkpRigidBodyResetUtil& a);
- // Do not copy.
- hkpRigidBodyResetUtil& operator=(const hkpRigidBodyResetUtil& rhs);
- // These member variables can be overridden by the user
- public:
- /// original transform of the main rigid body. Used when the body is reset.
- hkTransform m_originalTransform;
- /// original linear velocity of the main rigid body. Used when the body is reset.
- hkVector4 m_originalLinearVelocity;
- /// original angular velocity of the main rigid body. Used when the body is reset.
- hkVector4 m_originalAngularVelocity;
- /// original angular velocity of the main rigid body. Used when the body is reset.
- hkpMotion::MotionType m_originalMotionType;
- protected:
- /// The rigid body to reset
- hkpRigidBody* m_mainRB;
- hkBool m_originalBodyWasActive;
- };
- #endif // HKP_RIGID_BODY_RESET_UTIL_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */