hkpPhysicsSystemWithContacts.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_PHYSICS_SYSTEM_WITH_CONTACTS_H
- #define HK_DYNAMICS2_PHYSICS_SYSTEM_WITH_CONTACTS_H
- #include <Physics/Dynamics/World/hkpPhysicsSystem.h>
- struct hkpSerializedAgentNnEntry;
- /// A class to group collections of objects, which typically are serialized together,
- /// and should be added and removed from the world together.
- /// Examples are a ragdoll, and a vehicle.
- class hkpPhysicsSystemWithContacts : public hkpPhysicsSystem
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_WORLD);
- HK_DECLARE_REFLECTION();
- hkpPhysicsSystemWithContacts() {}
- virtual ~hkpPhysicsSystemWithContacts();
- /// Return a copy of the system, in which all items
- /// are clones of the originals, sharing as much data
- /// as possible (eg: shapes, constraintdata, etc)
- virtual hkpPhysicsSystem* clone() const;
- /// Shallow copy a system. Just copies arrays of ptrs.
- void copy(const hkpPhysicsSystemWithContacts& toCopy);
- /// Add an action to the list
- void addContact( hkpSerializedAgentNnEntry* c );
- /// Remove a contact from the list
- /// It does a quick remove, so will not preserve
- /// the order of the list
- void removeContact( int i );
- /// Get the held contact information
- inline const hkArray<hkpSerializedAgentNnEntry*>& getContacts() const;
- /// Gets non-const version of contact points information.
- /// It is recommended to use add/removeContact() instead, as they handle reference counting for the serialized entries.
- inline hkArray<hkpSerializedAgentNnEntry*>& getContactsRw();
- virtual hkBool hasContacts() { return true; }
- protected:
- /// Note, ALL these arrays contain reference counted instances.
- /// The destructor for the system will decrement the references on all held objects
- /// so it assumes that when you fill out these arrays that you give it a referenced
- /// count incremented object
- hkArray<struct hkpSerializedAgentNnEntry*> m_contacts;
- public:
- hkpPhysicsSystemWithContacts( hkFinishLoadedObjectFlag f ) : hkpPhysicsSystem(f), m_contacts(f) { }
- };
- #include <Physics/Utilities/Dynamics/SaveContactPoints/hkpPhysicsSystemWithContacts.inl>
- #endif // HK_DYNAMICS2_PHYSICS_SYSTEM_WITH_CONTACTS_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */