hkpEntityContactCollector.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_CONTACT_COLLECTOR
- #define HK_CONTACT_COLLECTOR
- #include <Common/Base/hkBase.h>
- #include <Physics/Dynamics/Collide/hkpCollisionListener.h>
- #include <Physics/Dynamics/Entity/hkpEntityListener.h>
- class hkpRigidBody;
- /// This class collects all contact points for a specified entity.n
- /// For this class to work successfully, hkpEntity::m_processContactCallbackDelay (or
- /// hkpRigidBodyCinfo::m_processContactCallbackDelay) should be set to 0.
- class hkpEntityContactCollector : private hkpCollisionListener, private hkpEntityListener
- {
- public:
- /*
- ** public classes
- */
- struct ContactPoint
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_UTILITIES, hkpEntityContactCollector::ContactPoint );
- hkContactPoint m_point;
- hkpRigidBody* m_bodyA;
- hkpRigidBody* m_bodyB;
- };
- public:
- virtual ~hkpEntityContactCollector();
- /// Gets all contact points
- const hkArray<ContactPoint>& getContactPoints(){ return m_contactPoints; }
- /// Flips contact points (normal and bodies), so that bodyA is always refBody
- void flipContactPoints( hkpRigidBody* refBody );
- /// Resets all contact points
- void reset();
- /// Adds the contact collector as a listener to an entity. This also stores a reference to the entity
- /// to allow it to remove itself as a listener on destruction.
- void addToEntity( hkpEntity* entity );
- /// Removes the contact collector from the entity.
- void removeFromEntity( hkpEntity* entity );
- protected:
- // the hkpCollisionListener interface implementation
- virtual void contactPointAddedCallback( hkpContactPointAddedEvent& event);
- // the hkpCollisionListener interface implementation
- virtual void contactPointRemovedCallback( hkpContactPointRemovedEvent& event);
- // the hkpCollisionListener interface implementation
- virtual void contactPointConfirmedCallback( hkpContactPointConfirmedEvent& event);
- // the hkpCollisionListener interface implementation
- virtual void contactProcessCallback( hkpContactProcessEvent& event);
- // hkpEntityListener interface implementation
- virtual void entityDeletedCallback( hkpEntity* entity );
- protected:
- hkArray<ContactPoint> m_contactPoints;
- hkInplaceArray<hkpEntity*, 1> m_entities;
- };
- #endif // HK_CONTACT_COLLECTOR
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */