hkpPhysicsData.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKUTILITIES_PHYSICSDATA_H
- #define HKUTILITIES_PHYSICSDATA_H
- #include <Physics/Dynamics/World/hkpWorldCinfo.h>
- #include <Physics/Dynamics/World/hkpPhysicsSystem.h>
- class hkpWorld;
- extern const class hkClass hkpPhysicsDataClass;
- /// This is the top level container class for physics systems
- class hkpPhysicsData : public hkReferencedObject
- {
- public:
-
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_UTILITIES);
- HK_DECLARE_REFLECTION();
- /// Default constructor
- hkpPhysicsData();
- /// Default destructor - dereferences any data
- virtual ~hkpPhysicsData();
- //
- // Accessors.
- //
- /// Get the world cinfo of the data
- inline hkpWorldCinfo* getWorldCinfo();
- /// Set the world cinfo of the data
- inline void setWorldCinfo( hkpWorldCinfo* info );
- /// Add a physics system to the data
- /// This adds a reference to the system
- inline void addPhysicsSystem( hkpPhysicsSystem* system );
- /// Remove a physics system from the data
- /// This removes a reference from the system
- inline void removePhysicsSystem( int i );
- /// Get a const list of physics systems
- inline const hkArray<hkpPhysicsSystem*>& getPhysicsSystems() const;
- /// Look for a physics system by name (case insensitive)
- hkpPhysicsSystem* findPhysicsSystemByName (const char* name) const;
- /// Look for a rigid body by name (case insensitive)
- hkpRigidBody* findRigidBodyByName (const char* name) const;
- //
- // Utility Functions
- //
- /// Fill in systems from a live hkpWorld object
- void populateFromWorld( const hkpWorld* world, bool saveContactPoints = false );
- /// Utility function to convert the cinfo and systems
- /// into an actual world.
- /// Before the bodies are added to the world, it is usually
- /// desired that all agents are registered (or overlapping pairs
- /// will not be dealt with correctly at the start). If you wish
- /// to register only your own subset (to reduce code size)
- /// then copy the code from this func and make your own create util func.
- hkpWorld* createWorld(hkBool registerAllAgents = true);
- /// Structure returned by splitPhysicsSystems()
- struct SplitPhysicsSystemsOutput
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_UTILITIES, hkpPhysicsData::SplitPhysicsSystemsOutput );
- /// One system for unconstrained fixed rigid bodies
- hkpPhysicsSystem* m_unconstrainedFixedBodies;
- /// One system for unconstrained keyframed bodies
- hkpPhysicsSystem* m_unconstrainedKeyframedBodies;
- /// One system for unconstrained moving bodies
- hkpPhysicsSystem* m_unconstrainedMovingBodies;
- /// One system to contain all the phantoms in the input system
- hkpPhysicsSystem* m_phantoms;
- /// One system per group of constrained bodies (such as a ragdoll)
- hkArray<hkpPhysicsSystem*> m_constrainedSystems;
- };
- /// Utility function to split one physics system into a group of systems.
- /// The user data pointer of the input system is set to the user data for all systems created.
- ///
- /// This converts the system into:
- /// One system for unconstrained fixed rigid bodies
- /// One system for unconstrained keyframed bodies
- /// One system for unconstrained moving bodies
- /// One system per group of constrained bodies (such as a ragdoll)
- /// One system to contain all the phantoms in the input system
- /// The user data pointer of the input system is set to the user data for all systems created
- static void splitPhysicsSystems(const hkpPhysicsSystem* inputSystemConst, SplitPhysicsSystemsOutput& output );
- protected:
-
- /// The world data. Reference counted.
- class hkpWorldCinfo* m_worldCinfo;
- /// A list of physics systems.
- hkArray<class hkpPhysicsSystem*> m_systems;
- public:
- hkpPhysicsData( hkFinishLoadedObjectFlag f) : hkReferencedObject(f), m_systems(f) { }
- };
- #include <Physics/Utilities/Serialize/hkpPhysicsData.inl>
- #endif // HKUTILITIES_PHYSICSDATA_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */