hkpSerializedDisplayRbTransforms.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_UTILITIES2_SERIALIZE_DISPLAYRBTRANS_H
- #define HK_UTILITIES2_SERIALIZE_DISPLAYRBTRANS_H
- #include <Physics/Dynamics/Entity/hkpRigidBody.h>
- /// This is a handy, simple, serializable that stores a
- /// list of rigidbodies and their original display transform.
- /// This transform info can be lost when transforms are collapsed
- /// in Havok2 tools for optimization of collision detection. This
- /// change that happens during the collapse is stored here if desired.
- /// Typically used by the hke2xml converter etc.
- class hkpSerializedDisplayRbTransforms : public hkReferencedObject
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_UTILITIES);
- HK_DECLARE_REFLECTION();
- inline hkpSerializedDisplayRbTransforms();
- virtual ~hkpSerializedDisplayRbTransforms();
- /// Get the number of bodies mapped by this class.
- inline int getNumPairs() const;
- /// Returns -1 if not present.
- inline int findBodyIndex(const hkpRigidBody* b) const;
- /// Make sure that pi is with range.
- inline hkTransform& getTransform(int pi);
- /// Make sure that pi is with range.
- inline hkpRigidBody* getBody(int pi);
- /// Will reference count rb
- inline void addPair( hkpRigidBody* rb, const hkTransform& t);
- public:
- struct DisplayTransformPair
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_UTILITIES, hkpSerializedDisplayRbTransforms::DisplayTransformPair );
- HK_DECLARE_REFLECTION();
- hkpRigidBody* m_rb;
- hkTransform m_localToDisplay; // difference between the shifted RigidBody (due to collapse transforms perhaps) to the original (display) transform.
- };
- hkArray<struct DisplayTransformPair> m_transforms;
- hkpSerializedDisplayRbTransforms(hkFinishLoadedObjectFlag flag) :
- hkReferencedObject(flag), m_transforms(flag) { }
- };
- #include <Physics/Utilities/Serialize/Display/hkpSerializedDisplayRbTransforms.inl>
- #endif //HK_UTILITIES2_SERIALIZE_DISPLAYRBTRANS_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */