hkpCollisionFilterList.h
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上传日期:2020-08-09
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文件大小:5k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_COLLISION_FILTER_SET_H
- #define HK_COLLIDE2_COLLISION_FILTER_SET_H
- #include <Physics/Collide/Filter/hkpCollisionFilter.h>
- extern const hkClass hkpCollisionFilterListClass;
- /// This class allows you to create a collision filter that is composed of multiple other collision filters.
- /// For each of the isCollisionEnabled() methods, this filter iterates through its list of filters in reverse
- /// order. If any collision filter in the list returns false, then the list filter returns false. If all
- /// collision filters in the list return true, the list filter returns true.
- class hkpCollisionFilterList : public hkpCollisionFilter
- {
- public:
- HK_DECLARE_REFLECTION();
- hkpCollisionFilterList();
- hkpCollisionFilterList( const hkArray<const hkpCollisionFilter*>& collisionFilters );
- /// Destructor removes all references to collision filters
- ~hkpCollisionFilterList();
- /// Get the list of collision filters
- const hkArray<const hkpCollisionFilter*>& getCollisionFilters() const;
- /// Adds a new collision filter: Attention: this does not start reevaluating the collidable pairs.
- /// You have to call hkpWorld::updateCollisionFilter to do this.
- void addCollisionFilter( const hkpCollisionFilter* filter);
- /// Adds a new collision filter: Attention: this does not start reevaluating the collidable pairs
- /// You have to call hkpWorld::updateCollisionFilter to do this.
- void removeCollisionFilter( const hkpCollisionFilter* filter);
- /// If any collision filter in the filter list returns false, then this function returns returns false. If all
- /// collision filters in the list return true, this function returns true.
- virtual hkBool isCollisionEnabled( const hkpCollidable& a, const hkpCollidable& b ) const;
- /// If any collision filter in the filter list returns false, then this function returns returns false. If all
- /// collision filters in the list return true, this function returns true.
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& a, const hkpCdBody& b, const hkpShapeContainer& bContainer, hkpShapeKey bKey ) const;
- // hkpShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& collectionBodyA, const hkpCdBody& collectionBodyB, const HK_SHAPE_CONTAINER& containerShapeA, const HK_SHAPE_CONTAINER& containerShapeB, hkpShapeKey keyA, hkpShapeKey keyB ) const;
- /// If any collision filter in the filter list returns false, then this function returns returns false. If all
- /// collision filters in the list return true, this function returns true.
- virtual hkBool isCollisionEnabled( const hkpShapeRayCastInput& aInput, const hkpShape& bShape, const hkpShapeContainer& bContainer, hkpShapeKey bKey ) const;
- /// If any collision filter in the filter list returns false, then this function returns returns false. If all
- /// collision filters in the list return true, this function returns true.
- virtual hkBool isCollisionEnabled( const hkpWorldRayCastInput& aInput, const hkpCollidable& collidableB ) const;
- protected:
- //hkInplaceArray<const hkpCollisionFilter*,3> m_collisionFilters;
- hkArray<const hkpCollisionFilter*> m_collisionFilters;
- public:
- hkpCollisionFilterList( class hkFinishLoadedObjectFlag flag ) :
- hkpCollisionFilter(flag), m_collisionFilters(flag)
- {
- if( flag.m_finishing )
- {
- m_type = HK_FILTER_LIST;
- }
- }
- };
- #endif // HK_COLLIDE2_COLLISION_FILTER_SET_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */