hkpNullCollisionFilter.h
上传用户:yisoukefu
上传日期:2020-08-09
资源大小:39506k
文件大小:3k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_NULL_COLLISION_FILTER_H
- #define HK_COLLIDE2_NULL_COLLISION_FILTER_H
- #include <Physics/Collide/Filter/hkpCollisionFilter.h>
- extern const hkClass hkpNullCollisionFilterClass;
- /// This class is disables no collisions
- class hkpNullCollisionFilter : public hkpCollisionFilter
- {
- public:
- HK_DECLARE_REFLECTION();
- /// Construct an hkpNullCollisionFilter.
- hkpNullCollisionFilter() { m_type = HK_FILTER_NULL; }
- ///
- ~hkpNullCollisionFilter();
- /// Checks two collidables
- virtual hkBool isCollisionEnabled( const hkpCollidable& a, const hkpCollidable& b ) const { return true; }
- // hkpShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& a, const hkpCdBody& b, const HK_SHAPE_CONTAINER& bContainer, hkpShapeKey bKey ) const { return true; }
- // hkpShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpCollisionInput& input, const hkpCdBody& collectionBodyA, const hkpCdBody& collectionBodyB, const HK_SHAPE_CONTAINER& containerShapeA, const HK_SHAPE_CONTAINER& containerShapeB, hkpShapeKey keyA, hkpShapeKey keyB ) const { return true; }
- // hkpRayShapeCollectionFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpShapeRayCastInput& aInput, const hkpShape& bShape, const HK_SHAPE_CONTAINER& bContainer, hkpShapeKey bKey ) const { return true; }
- // hkpRayCollidableFilter interface forwarding
- virtual hkBool isCollisionEnabled( const hkpWorldRayCastInput& a, const hkpCollidable& collidableB ) const { return true; }
- public:
- hkpNullCollisionFilter( class hkFinishLoadedObjectFlag flag ) : hkpCollisionFilter(flag)
- {
- if( flag.m_finishing )
- {
- m_type = HK_FILTER_NULL;
- }
- }
- };
- #endif // HK_COLLIDE2_COLLISION_FILTER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */