hkpGroupFilterSetup.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_GROUP_FILTER_SETUP_H
- #define HK_DYNAMICS2_GROUP_FILTER_SETUP_H
- #include <Physics/Collide/Filter/Group/hkpGroupFilter.h>
- /// A helper class to create a nice predefined set of collision groups (of course you can use your own enums).
- class hkpGroupFilterSetup
- {
- public:
- /// Basic groups for game objects.
- enum DefaultCollisionGroups
- {
- /// collides always with everything (no layer collision detection used).
- LAYER_NONE = 0,
- /// collides with everything but LAYER_KEYFRAME.
- LAYER_STATIC,
- /// collides with everything.
- LAYER_DYNAMIC,
- /// collides with everything.
- LAYER_PLAYER,
- /// collides with everything.
- LAYER_AI,
- /// collides with everything but LAYER_KEYFRAME, LAYER_STATIC (good for keyframe animation).
- LAYER_KEYFRAME,
- /// collides with everything.
- LAYER_DEBRIS,
- /// collides with everything but LAYER_FAST_DEBRIS.
- LAYER_FAST_DEBRIS
- };
- /// initialize the group filter (see hkpGroupFilter for details).
- static void HK_CALL setupGroupFilter( hkpGroupFilter* filter )
- {
- hkUint32 allBits = (1<<LAYER_STATIC) | (1<<LAYER_DYNAMIC) | (1<<LAYER_PLAYER) | (1<<LAYER_AI) | (1<<LAYER_KEYFRAME) |(1<<LAYER_DEBRIS) | (1<<LAYER_FAST_DEBRIS);
- filter->enableCollisionsUsingBitfield ( allBits, allBits );
- filter->enableCollisionsUsingBitfield ( 1<<LAYER_NONE, 0xffffffff );
- filter->enableCollisionsUsingBitfield ( 0xffffffff, 1<<LAYER_NONE );
- filter->disableCollisionsBetween( LAYER_KEYFRAME, LAYER_KEYFRAME);
- filter->disableCollisionsBetween( LAYER_KEYFRAME, LAYER_STATIC );
- filter->disableCollisionsBetween( LAYER_FAST_DEBRIS, LAYER_FAST_DEBRIS );
- }
- };
- #endif // HK_DYNAMICS2_GROUP_FILTER_SETUP_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */