hkpRayCollidableFilter.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_RAY_COLLIDABLE_FILTER_H
- #define HK_COLLIDE2_RAY_COLLIDABLE_FILTER_H
- struct hkpWorldRayCastInput;
- extern const hkClass hkpRayCollidableFilterClass;
- /// This filter filters between ray casts and collidables.
- /// It is called when ray-casting through the broadphase, or ray casting against a number of hkpCollidable objects.
- /// For ray against hkpShapeCollection child shape the hkpRayShapeCollectionFilter is used instead.
- class hkpRayCollidableFilter
- {
- public:
- HK_DECLARE_REFLECTION();
- virtual ~hkpRayCollidableFilter() { }
- /// Return true if the ray should hit the collidable, false if it should miss.
- virtual hkBool isCollisionEnabled( const hkpWorldRayCastInput& a, const hkpCollidable& collidableB ) const = 0;
- };
- #endif //HK_COLLIDE2_RAY_COLLIDABLE_FILTER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */