hkpShapeToMeshConverter.h
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上传日期:2020-08-09
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文件大小:2k
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKP_SHAPE_TO_MESH_CONVERTER_H
- #define HKP_SHAPE_TO_MESH_CONVERTER_H
- #include <Common/GeometryUtilities/Mesh/hkMeshSystem.h>
- #include <Common/GeometryUtilities/Mesh/hkMeshShape.h>
- class hkpShape;
- class hkpShapeToMeshConverter
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpShapeToMeshConverter );
- /// Create a mesh shape from vertices and triangle indices - map with box mapping.
- static hkMeshShape* HK_CALL createMeshShape( hkMeshSystem* system, const hkArray<hkVector4>& vertices, const hkArray<hkVector4>& normals, const hkArray<hkUint16>& triangleIndices, const hkMatrix4& texCoordTransform, hkMeshMaterial* material);
- /// Compute the box mapping texture coordinates.
- static void HK_CALL computeBoxTextureCoords( const hkVector4& pos, const hkVector4& norm, hkVector4& uvOut, hkReal textureMapScale);
- /// Create a mesh shape physics shape
- /// cosSmoothingAngle - is the cos of the maximum angle between triangle normals to allow smoothing
- static hkMeshShape* HK_CALL convertShapeToMesh( hkMeshSystem* system, const hkpShape* physicsShape, hkReal foldFactor, const hkMatrix4& texCoordsTransform, hkMeshMaterial* material, hkReal cosSmoothingAngle = 1.0f);
- };
- #endif // HKP_SHAPE_TO_MESH_CONVERTER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */