hkpBvShape.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_BV_SHAPE_H
- #define HK_COLLIDE2_BV_SHAPE_H
- #include <Physics/Collide/Shape/hkpShape.h>
- #include <Physics/Collide/Shape/hkpShapeContainer.h>
- extern const hkClass hkpBvShapeClass;
- /// The idea of a hkpBvShape is to surround a complex shape or shape collection by
- /// a simple bounding volume shape. As long as the bounding volume shape does not collide
- /// we know that the complex shape can't collide.
- /// So, a hkpBvShape needs two hkpShape members, one of which is the child shape, the other
- /// of which describes the bounding volume used for the child shape. <br>
- /// For example, you could use an hkpBvShape to
- /// create a phantom with a spherical bounding volume. In that case, the child shape would be a hkpPhantomCallbackShape
- /// and the bounding volume shape would be a hkpSphereShape.
- class hkpBvShape : public hkpShape
- {
- public:
- HK_DECLARE_REFLECTION();
- /// Constructs the shape. The first parameter is the bounding volume shape, the second is the child shape.
- hkpBvShape( const hkpShape* boundingVolumeShape, const hkpShape* childShape );
- /// Destructor, removes references to child shapes.
- ~hkpBvShape();
- /// Gets the bounding volume shape.
- inline const hkpShape* getBoundingVolumeShape() const;
- /// Gets the child shape.
- inline const hkpShape* getChildShape() const;
- //
- // hkpShape interface
- //
- // hkpShape interface implementation.
- virtual void getAabbImpl( const hkTransform& localToWorld, hkReal tolerance, hkAabb& out ) const;
- /// A ray cast. The current implementation directly forwards to the child shape and does not check the bounding volume shape
- virtual hkBool castRayImpl( const hkpShapeRayCastInput& input, hkpShapeRayCastOutput& results ) const;
- /// hkRayCollector driven raycast implementation using the data driven
- /// A ray cast. The current implementation directly forwards to the child shape and does not check the bounding volume shape
- virtual void castRayWithCollectorImpl( const hkpShapeRayCastInput& input, const hkpCdBody& cdBody, hkpRayHitCollector& collector ) const;
- virtual void calcContentStatistics( hkStatisticsCollector* collector, const hkClass* cls) const;
- virtual const hkpShapeContainer* getContainer() const;
- public:
- const hkpShape* m_boundingVolumeShape;
- class hkpSingleShapeContainer m_childShape;
- public:
- hkpBvShape( hkFinishLoadedObjectFlag flag ) : hkpShape(flag), m_childShape(flag) { m_type = HK_SHAPE_BV; }
- };
- #include <Physics/Collide/Shape/Misc/Bv/hkpBvShape.inl>
- #endif // HK_COLLIDE2_BV_SHAPE_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */