hkpTransformShape.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_TRANSFORM_SHAPE_H
- #define HK_COLLIDE2_TRANSFORM_SHAPE_H
- #include <Physics/Collide/Shape/hkpShape.h>
- #include <Physics/Collide/Shape/hkpShapeContainer.h>
- extern const hkClass hkpTransformShapeClass;
- /// An hkpTransformShape contains an hkpShape and an additional transform for that shape.
- /// This is useful, for instance, if you
- /// want to position child shapes correctly when constructing a compound shape.
- class hkpTransformShape : public hkpShape
- {
- public:
- HK_DECLARE_REFLECTION();
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_CDINFO);
- /// Constructs a new transform shape.
- /// This adds a reference to the child shape.
- hkpTransformShape( const hkpShape* childShape, const hkTransform& transform );
- hkpTransformShape( hkFinishLoadedObjectFlag flag ) : hkpShape(flag), m_childShape(flag) { m_type = HK_SHAPE_TRANSFORM; }
- /// Get the child shape.
- inline const hkpShape* getChildShape() const;
- /// Gets the transform from the child shape's space to this transform shape's local space.
- inline const hkTransform& getTransform() const;
- /// Gets the rotation part of the transform as a quaternion
- inline const hkQuaternion& getRotation() const;
- /// Sets the current transform.
- /// Don't do this once the shape is added to a world
- /// as the agents may have cached data dependant on it.
- void setTransform(const hkTransform& transform);
- //
- // hkpShape implementation
- //
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL void getAabbImpl( HKP_SHAPE_VIRTUAL_THIS const hkTransform& localToWorld, hkReal tolerance, hkAabb& out ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL hkBool castRayImpl( HKP_SHAPE_VIRTUAL_THIS const hkpShapeRayCastInput& input, hkpShapeRayCastOutput& results) HKP_SHAPE_VIRTUAL_CONST;
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL void castRayWithCollectorImpl( HKP_SHAPE_VIRTUAL_THIS const hkpShapeRayCastInput& input, const hkpCdBody& cdBody, hkpRayHitCollector& collector ) HKP_SHAPE_VIRTUAL_CONST;
- /// Support for MOPP. hkpShape interface implementation.
- virtual hkReal getMaximumProjection( const hkVector4& direction ) const;
- virtual void calcContentStatistics( hkStatisticsCollector* collector, const hkClass* cls) const;
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerSimulationFunctions( ShapeFuncs& sf );
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerCollideQueryFunctions( ShapeFuncs& sf );
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerGetAabbFunction( ShapeFuncs& sf );
- static void HK_CALL registerRayCastFunctions( ShapeFuncs& sf );
- // Inherited.
- virtual const hkpShapeContainer* getContainer() const;
- virtual int calcSizeForSpu(const CalcSizeForSpuInput& input, int spuBufferSizeLeft) const;
- void getChildShapeFromPpu() const;
- protected:
- class hkpSingleShapeContainer m_childShape;
- // 0 if the child shape is following this hkpConvexTransformShape consecutively in memory, the size of the child shape otherwise
- mutable int m_childShapeSize; // +nosave
- hkQuaternion m_rotation;
- hkTransform m_transform;
- };
- #include <Physics/Collide/Shape/Misc/Transform/hkpTransformShape.inl>
- #endif // HK_COLLIDE2_TRANSFORM_SHAPE_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */