hkpSampledHeightFieldBaseCinfo.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKCOLLIDE_SHAPE_SAMPLEDHEIGHTFIELD_HKSAMPLEDHEIGHTFIELDBASECINFO_XML_H
- #define HKCOLLIDE_SHAPE_SAMPLEDHEIGHTFIELD_HKSAMPLEDHEIGHTFIELDBASECINFO_XML_H
- /// hkpSampledHeightFieldBaseCinfo meta information
- extern const class hkClass hkpSampledHeightFieldBaseCinfoClass;
- /// The information needed to construct an hkSampledHeightFieldBase
- class hkpSampledHeightFieldBaseCinfo
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpSampledHeightFieldBaseCinfo );
- /// Default constructor
- hkpSampledHeightFieldBaseCinfo()
- {
- m_scale.set(1.0f, 1.0f, 1.0f);
- m_xRes = 2;
- m_zRes = 2;
- m_minHeight = 0.0f;
- m_maxHeight = -1.0f;
- m_useProjectionBasedHeight = false;
- }
- //
- // Members
- //
- public:
- /// The heigthfield scale in x,y,z.
- hkVector4 m_scale;
- /// The resolution along x.
- hkInt32 m_xRes;
- /// The resolution along z (y up).
- hkInt32 m_zRes;
- /// The minimum height returned by the heightfield.
- hkReal m_minHeight;
- /// The maximum height returned by the heightfield. Note: If m_maxHeight is set to
- /// less than m_minHeight than constructor will scan the entire heightfield)
- hkReal m_maxHeight;
- /// The method used to calculated the height.
- /// By default (m_useProjectionBasedHeight = false) the height will be measured by
- /// projecting the vertex down onto the heightfield and using this pure vertical
- /// distance. This results in a smooth distance function but fails for steep slopes. As
- /// a result objects hitting a steep slope can get extra energy.
- /// By setting m_useProjectionBasedHeight to true, the real distance between the point
- /// and the triangle will be measured. This allows for steep
- /// slopes but results in a non continuous distance function, which will cause objects
- /// to jitter when they cross triangle boundaries, especially objects with a big radius
- /// like spheres.
- hkBool m_useProjectionBasedHeight;
- };
- #endif // HKCOLLIDE_SHAPE_SAMPLEDHEIGHTFIELD_HKSAMPLEDHEIGHTFIELDBASECINFO_XML_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */