hkpConvexVerticesConnectivity.h
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上传日期:2020-08-09
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKP_CONVEX_VERTICES_CONNECTIVITY_H
- #define HKP_CONVEX_VERTICES_CONNECTIVITY_H
- /// Hold connectivity information for a hkpConvexVerticesShape
- /// This information is optional for the hkpConvexVerticesShape - but having it set can speed up some algorithms,
- /// and other algorithms actually require the information (for example the convex hull cutting functionality)
- ///
- /// Connectivity information must be closed.
- /// The vertex index order is expected to define the way the face is facing.
- class hkpConvexVerticesConnectivity : public hkReferencedObject
- {
- public:
- HK_DECLARE_REFLECTION();
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_CDINFO);
- hkpConvexVerticesConnectivity() {}
- hkpConvexVerticesConnectivity( hkFinishLoadedObjectFlag flag ) :
- hkReferencedObject(flag), m_vertexIndices(flag), m_numVerticesPerFace(flag) {}
- /// Returns true if the connectivity is 'closed'. It is a requirement of all valid connectivity
- /// that it is closed. Loosely being closed means that any surface has no 'holes'. Algorithmically
- /// if every edge exists once - in a forward direction and a backwards direction then the surface
- /// is closed.
- /// Note this definition allows multiple closed surfaces, or vertices which are not indexed.
- hkBool isClosed() const;
- /// Remove all of the connectivity information
- virtual void clear();
- /// Add a face
- void addFace(int* indices,int numIndices);
- /// Returns the total amount of faces
- HK_FORCE_INLINE int getNumFaces() const { return m_numVerticesPerFace.getSize(); }
- // An array holding the vertex indices for all the the faces
- // Each faces indices is stored in a clockwise is outwards order
- // Faces indices are stored one after another - in the order of the faces inside
- // of the hkpConvexVerticesShape
- hkArray<hkUint16> m_vertexIndices;
- // The number of indices used by each face. Maximum number of indices (and therefore edges) per
- // face is 256.
- hkArray<hkUint8> m_numVerticesPerFace;
- };
- #endif // HKP_CONVEX_VERTICES_CONNECTIVITY_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */