hkpConvexTransformShape.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_CONVEX_TRANSFORM_SHAPE_H
- #define HK_COLLIDE2_CONVEX_TRANSFORM_SHAPE_H
- #include <Physics/Collide/Shape/Convex/hkpConvexShape.h>
- extern const hkClass hkpConvexTransformShapeClass;
- /// An hkpConvexTransformShape contains an hkpShape and an additional transform for that shape.
- /// This is useful, for instance, if you
- /// want to position child shapes correctly when constructing a compound shape.
- /// The advantage of using hkpConvexTransformShape over hkpTransformShape is that
- /// it does not require additional agents to be created, as the hkpConvexTransformShape is
- /// a convex shape and directly works with GSK.
- /// However, if you use the hkpConvexTransformShape wrapping an hkpBoxShape, no hkpBoxBoxAgent will be
- /// created, but the hkpGskfAgent.
- ///
- /// For detailed information on SPU handling for this shape, see hkpConvexTranslateShape.h
- class hkpConvexTransformShape : public hkpConvexTransformShapeBase
- {
- public:
- HK_DECLARE_REFLECTION();
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_CDINFO);
- /// Constructs a new convex transform shape.
- /// The hkpShapeContainer::ReferencePolicy is only used for the constructor, the destructor will still always decrement the childs reference
- hkpConvexTransformShape(const hkpConvexShape* childShape, const hkTransform& transform, hkpShapeContainer::ReferencePolicy ref = hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
- hkpConvexTransformShape( class hkFinishLoadedObjectFlag flag ) : hkpConvexTransformShapeBase(flag) { m_type = HK_SHAPE_CONVEX_TRANSFORM; }
- /// Sets the current transform.
- /// Don't do this once the shape is added to a world
- /// as the agents may have cached data dependent on it.
- void setTransform( const hkTransform& transform );
- //
- // hkpConvexShape implementation
- //
- // hkpConvexShape::getSupportingVertex() interface implementation.
- HKP_SHAPE_VIRTUAL void getSupportingVertexImpl( HKP_SHAPE_VIRTUAL_THIS hkVector4Parameter direction, hkpCdVertex& supportingVertexOut ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpConvexShape interface implementation.
- HKP_SHAPE_VIRTUAL void convertVertexIdsToVerticesImpl( HKP_SHAPE_VIRTUAL_THIS const hkpVertexId* ids, int numIds, hkpCdVertex* verticesOut) HKP_SHAPE_VIRTUAL_CONST;
- // hkpConvexShape interface implementation.
- HKP_SHAPE_VIRTUAL void getCentreImpl( HKP_SHAPE_VIRTUAL_THIS hkVector4& centreOut ) HKP_SHAPE_VIRTUAL_CONST;
- //
- // hkpSphereRepShape implementation
- //
- // hkpSphereRepShape interface implementation.
- HKP_SHAPE_VIRTUAL int getNumCollisionSpheresImpl( HKP_SHAPE_VIRTUAL_THIS2 ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpSphereRepShape interface implementation.
- HKP_SHAPE_VIRTUAL const hkSphere* getCollisionSpheresImpl( HKP_SHAPE_VIRTUAL_THIS hkSphere* sphereBuffer ) HKP_SHAPE_VIRTUAL_CONST;
- //
- // hkpShape implementation
- //
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL void getAabbImpl( HKP_SHAPE_VIRTUAL_THIS const hkTransform& localToWorld, hkReal tolerance, hkAabb& out ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL hkBool castRayImpl( HKP_SHAPE_VIRTUAL_THIS const hkpShapeRayCastInput& input, hkpShapeRayCastOutput& results) HKP_SHAPE_VIRTUAL_CONST;
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL void castRayWithCollectorImpl( HKP_SHAPE_VIRTUAL_THIS const hkpShapeRayCastInput& input, const hkpCdBody& cdBody, hkpRayHitCollector& collector ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpConvexShape interface implementation.
- virtual void getFirstVertex(hkVector4& v) const;
- /// Get the child shape.
- inline const hkpConvexShape* getChildShape() const;
- /// Gets the transform from the child shape's space to this transform shape's local space.
- inline hkTransform& getTransform();
- /// Gets the transform from the child shape's space to this transform shape's local space.
- inline const hkTransform& getTransform() const;
- //
- // hkpShape Implementation
- //
- // hkpShape interface implementation.
- virtual hkReal getMaximumProjection( const hkVector4& direction ) const;
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerSimulationFunctions( ShapeFuncs& sf );
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerCollideQueryFunctions( ShapeFuncs& sf );
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerRayCastFunctions( ShapeFuncs& sf );
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerGetAabbFunction( ShapeFuncs& sf );
- virtual void calcContentStatistics( hkStatisticsCollector* collector, const hkClass* cls) const;
- virtual const hkpShapeContainer* getContainer() const;
- virtual int calcSizeForSpu(const CalcSizeForSpuInput& input, int spuBufferSizeLeft) const;
- // For internal use only
- inline void initializeSpu( const hkpConvexShape* childShape, const hkTransform& transform, hkReal radius );
- protected:
- hkTransform m_transform;
- };
- #include <Physics/Collide/Shape/Convex/ConvexTransform/hkpConvexTransformShape.inl>
- #endif // HK_COLLIDE2_CONVEX_TRANSFORM_SHAPE_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */