hkpTriangleShape.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_TRIANGLE_SHAPE_H
- #define HK_COLLIDE2_TRIANGLE_SHAPE_H
- #include <Physics/Collide/Shape/Convex/hkpConvexShape.h>
- #include <Physics/Collide/Util/Welding/hkpWeldingUtility.h>
- extern const hkClass hkpTriangleShapeClass;
- class hkpGskCache;
- /// A triangle shape with its details stored as an hkGeometry::Triangle.
- /// This shape is typically created at runtime, for example from the hkpMeshShape. You should use the hkpMeshShape, or
- /// a variant on it to store a permanent collection of triangles.
- class hkpTriangleShape : public hkpConvexShape
- {
- public:
- HK_DECLARE_REFLECTION();
- HK_DECLARE_GET_SIZE_FOR_SPU(hkpTriangleShape);
- /// Default constructor
- HK_FORCE_INLINE hkpTriangleShape( hkReal radius = hkConvexShapeDefaultRadius, hkUint16 weldingInfo = 0, hkpWeldingUtility::WeldingType type = hkpWeldingUtility::WELDING_TYPE_NONE);
- /// Constructor that sets the points of the triangle.
- HK_FORCE_INLINE hkpTriangleShape(const hkVector4& v0, const hkVector4& v1, const hkVector4& v2, hkReal radius = hkConvexShapeDefaultRadius );
- /// Get a pointer to the vertices of the triangle.
- /// Returns the hkGeometry::Triangle.
- HK_FORCE_INLINE const hkVector4* getVertices() const;
- /// Get a non const reference to a vertex.
- /// The parameter "i" must be 0, 1 or 2
- HK_FORCE_INLINE hkVector4& getVertex(int i);
- /// Get a const reference to a vertex.
- /// The parameter "i" must be 0, 1 or 2
- HK_FORCE_INLINE const hkVector4& getVertex(int i) const;
- /// Set a vertex
- /// The parameter "i" must be 0, 1 or 2
- HK_FORCE_INLINE void setVertex(int i, const hkVector4& vertex);
- //
- // Welding Info
- //
- /// Get the welding info for this triangle
- HK_FORCE_INLINE hkUint16 getWeldingInfo() const;
- /// Set the welding info for this triangle
- HK_FORCE_INLINE void setWeldingInfo( hkUint16 info );
- /// Get the welding type for the triangle
- HK_FORCE_INLINE hkpWeldingUtility::WeldingType getWeldingType() const;
- /// Set the welding type for the triangle
- HK_FORCE_INLINE void setWeldingType( hkpWeldingUtility::WeldingType type );
- HK_FORCE_INLINE bool isExtruded() const;
- HK_FORCE_INLINE const hkVector4& getExtrusion() const;
- HK_FORCE_INLINE void setExtrusion( const hkVector4& extrusion );
- //
- // hkpConvexShape implementation
- //
- // hkpConvexShape::getSupportingVertex() interface implementation.
- HKP_SHAPE_VIRTUAL void getSupportingVertexImpl( HKP_SHAPE_VIRTUAL_THIS hkVector4Parameter direction, hkpCdVertex& supportingVertexOut ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpConvexShape::convertVertexIdsToVertices() interface implementation.
- HKP_SHAPE_VIRTUAL void convertVertexIdsToVerticesImpl( HKP_SHAPE_VIRTUAL_THIS const hkpVertexId* ids, int numIds, hkpCdVertex* verticesOut) HKP_SHAPE_VIRTUAL_CONST;
- // hkpConvexShape interface implementation.
- HKP_SHAPE_VIRTUAL int weldContactPointImpl( HKP_SHAPE_VIRTUAL_THIS hkpVertexId* featurePoints, hkUint8& numFeaturePoints, hkVector4& contactPointWs, const hkTransform* thisObjTransform, const hkpConvexShape* collidingShape, const hkTransform* collidingTransform, hkVector4& separatingNormalInOut ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpConvexShape interface implementation.
- HKP_SHAPE_VIRTUAL void getCentreImpl( HKP_SHAPE_VIRTUAL_THIS hkVector4& centreOut ) HKP_SHAPE_VIRTUAL_CONST;
- //
- // hkpSphereRepShape implementation
- //
- // hkpSphereRepShape interface implementation.
- HKP_SHAPE_VIRTUAL int getNumCollisionSpheresImpl( HKP_SHAPE_VIRTUAL_THIS2 ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpSphereRepShape interface implementation.
- HKP_SHAPE_VIRTUAL const hkSphere* getCollisionSpheresImpl( HKP_SHAPE_VIRTUAL_THIS hkSphere* sphereBuffer ) HKP_SHAPE_VIRTUAL_CONST;
- //
- // hkpShape implementation
- //
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL void getAabbImpl( HKP_SHAPE_VIRTUAL_THIS const hkTransform& localToWorld, hkReal tolerance, hkAabb& out ) HKP_SHAPE_VIRTUAL_CONST;
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL hkBool castRayImpl( HKP_SHAPE_VIRTUAL_THIS const hkpShapeRayCastInput& input, hkpShapeRayCastOutput& results) HKP_SHAPE_VIRTUAL_CONST;
- // hkpShape interface implementation.
- HKP_SHAPE_VIRTUAL hkVector4Comparison castRayBundleImpl( HKP_SHAPE_VIRTUAL_THIS const hkpShapeRayBundleCastInput& input, hkpShapeRayBundleCastOutput& results, hkVector4ComparisonParameter mask ) HKP_SHAPE_VIRTUAL_CONST;
-
- // hkpConvexShape interface implementation.
- virtual void getFirstVertex(hkVector4& v) const;
- //
- // hkpShape implementation
- //
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerSimulationFunctions( ShapeFuncs& sf );
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerCollideQueryFunctions( ShapeFuncs& sf );
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerRayCastFunctions( ShapeFuncs& sf );
- /// Returns a struct of function pointers needed by the SPU
- static void HK_CALL registerGetAabbFunction( ShapeFuncs& sf );
- virtual void calcContentStatistics( hkStatisticsCollector* collector, const hkClass* cls) const;
- protected:
- hkUint16 m_weldingInfo; //+default(0)
- hkEnum<hkpWeldingUtility::WeldingType, hkUint8> m_weldingType; // +default(hkpWeldingUtility::WELDING_TYPE_NONE)
- hkUint8 m_isExtruded;
- hkVector4 m_vertexA;
- hkVector4 m_vertexB;
- hkVector4 m_vertexC;
- hkVector4 m_extrusion;
- public:
- void setType() { m_type = HK_SHAPE_TRIANGLE; }
- hkpTriangleShape( hkFinishLoadedObjectFlag flag ) : hkpConvexShape( flag ) { m_type = HK_SHAPE_TRIANGLE; }
- };
- #include <Physics/Collide/Shape/Convex/Triangle/hkpTriangleShape.inl>
- #endif // HK_COLLIDE2_TRIANGLE_SHAPE_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */