hkpShapeRayCastOutput.h
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上传日期:2020-08-09
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文件大小:3k
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_SHAPE_RAY_CAST_RESULTS
- #define HK_SHAPE_RAY_CAST_RESULTS
- #include <Physics/Collide/Shape/Query/hkpShapeRayCastCollectorOutput.h>
- /// The structure used for hkpShape::castRay results.
- /// Note: the structure can be used only for one raycast,
- /// If you want to reuse it, you have to call reset()
- struct hkpShapeRayCastOutput : public hkpShapeRayCastCollectorOutput
- {
- public:
- /// Maximum depth of key hierarchy.
- enum { MAX_HIERARCHY_DEPTH = 8 };
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpShapeRayCastOutput );
- /// Create an initialized output.
- HK_FORCE_INLINE hkpShapeRayCastOutput();
- // Internal. Used for shapes containing child shapes.
- HK_FORCE_INLINE void changeLevel(int delta);
- // Internal. Used with changeLevel().
- HK_FORCE_INLINE void setKey(hkpShapeKey key);
- /// Resets this structure if you want to reuse it for another raycast, by setting the hitFraction to 1
- HK_FORCE_INLINE void reset();
- private:
- HK_FORCE_INLINE void _reset();
- public:
- /// The shapekeys of all the intermediate shapes down to the leaf shape which has been hit.
- /// The list ends with HK_INVALID_SHAPE_KEY. See the "Raycast Hit Hierarchy" section of the user guide.
- hkpShapeKey m_shapeKeys[MAX_HIERARCHY_DEPTH];
- private:
- int m_shapeKeyIndex;
- };
- typedef hkpShapeRayCastOutput hkpShapeRayCastOutputPpu;
- # include <Physics/Collide/Shape/Query/hkpShapeRayCastOutput.inl>
- // Need to make sure this is declared AFTER the above preprocessor stuff
- struct hkpShapeRayBundleCastOutput
- {
- hkpShapeRayCastOutput m_outputs[4];
- void reset() { m_outputs[0].reset(); m_outputs[1].reset(); m_outputs[2].reset(); m_outputs[3].reset(); }
- };
- #endif //HK_SHAPE_RAY_CAST_RESULTS
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */