hkpShapeRayCastCollectorOutput.h
上传用户:yisoukefu
上传日期:2020-08-09
资源大小:39506k
文件大小:3k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_SHAPE_RAY_COLLECTOR_OUTPUT_H
- #define HK_SHAPE_RAY_COLLECTOR_OUTPUT_H
- #include <Physics/Collide/Shape/hkpShape.h>
- /// The structure used for hkpShape::castRayWithCollector results.
- /// Note: the structure can be used only for one raycast,
- /// If you want to reuse it, you have to call reset().
- struct hkpShapeRayCastCollectorOutput
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpShapeRayCastCollectorOutput );
- /// Constructor initializes the hitFraction to 1
- inline hkpShapeRayCastCollectorOutput();
- /// Returns true, if the ray had hit
- inline hkBool hasHit() const;
- /// Resets this structure if you want to reuse it for another raycast, by setting the hitFraction to 1
- inline void reset();
- /// The normalized normal of the surface hit by the ray. This normal is in the space of the ray.
- hkVector4 m_normal;
- /// This value will be in the range of [0..1]. It determines where along the ray the hit occurred, where 1 is the end position
- /// of the ray and 0 is the start position of the ray. It is also used as an "early out" value and has to be initialized with 1.0f
- hkReal m_hitFraction;
- /// Optional shape-dependent extra information.
- /// e.g. Heightfields store the packed x and y coordinates of the triangle hit. Multisphere shapes store the index of the sphere.
- /// See the shapes castRay documentation to see which shapes support extraInfo.
- int m_extraInfo;
- /// Pad to multiple of 16 bytes
- int m_pad[2];
- };
- typedef hkpShapeRayCastCollectorOutput hkpShapeRayCastCollectorOutputPpu;
- # include <Physics/Collide/Shape/Query/hkpShapeRayCastCollectorOutput.inl>
- #endif //HK_SHAPE_RAY_COLLECTOR_OUTPUT_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */