hkpBoxBoxAgent.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_BOX_BOX_AGENT_H
- #define HK_COLLIDE2_BOX_BOX_AGENT_H
- #include <Physics/Collide/Agent/Util/LinearCast/hkpIterativeLinearCastAgent.h>
- #include <Physics/Internal/Collide/BoxBox/hkpBoxBoxManifold.h>
- #include <Physics/Collide/Dispatch/hkpCollisionDispatcher.h>
- class hkpCollisionDispatcher;
- /// An hkpBoxBoxAgent handles collisions between pairs of hkBoxShapes. This produces high quality manifolds, in many cases with a good CPU
- /// Note: The implementation of this Agent handles vertex-face and edge-edge combinations, it does not handle vertex-vertex situations.
- /// That means, if you are using getClosestPoints() with a tolerance >= 0.0, the closest distance to a box might actually be outside the box.
- /// So if you are heavily relying on getClosestPoints() with long distances, you should not enable the hkpBoxBoxAgent in the hkpAgentRegisterUtil
- class hkpBoxBoxAgent : public hkpIterativeLinearCastAgent
- {
- public:
- static void HK_CALL initAgentFunc(hkpCollisionDispatcher::AgentFuncs& f);
- /// Registers this agent with the collision dispatcher.
- static void HK_CALL registerAgent(hkpCollisionDispatcher* dispatcher);
- // hkpCollisionAgent interface implementation.
- virtual void processCollision(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpProcessCollisionInput& input, hkpProcessCollisionOutput& result);
- // hkpCollisionAgent interface implementation.
- virtual void getClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, class hkpCdPointCollector& collector ) ;
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticGetClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, class hkpCdPointCollector& collector ) ;
- // hkpCollisionAgent interface implementation.
- virtual void getPenetrations( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticGetPenetrations( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
- // hkpCollisionAgent interface implementation.
- virtual void cleanup(hkCollisionConstraintOwner& info);
- /// Setting this true forces the box-box detection to try all edge combinations for additional contact points immediately after one contact point is found.
- /// This improves the fidelity of the simulation at the cost of CPU cycles. Defaults to false.
- inline static void HK_CALL setAttemptToFindAllEdges( hkBool findEm )
- {
- m_attemptToFindAllEdges = findEm;
- }
- /// If this is true, it forces the box-box detection to try all edge combinations for additional contact points immediately after one contact point is found.
- /// This improves the fidelity of the simulation at the cost of CPU cycles. Defaults to false.
- inline static hkBool HK_CALL getAttemptToFindAllEdges()
- {
- return m_attemptToFindAllEdges;
- }
- protected:
- /// Called by createBoxBoxAgent().
- HK_FORCE_INLINE hkpBoxBoxAgent( hkpContactMgr* contactMgr ): hkpIterativeLinearCastAgent(contactMgr){}
- /// Agent creation function used by the hkpCollisionDispatcher.
- static hkpCollisionAgent* HK_CALL createBoxBoxAgent( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* contactMgr);
- protected:
- hkpBoxBoxManifold m_manifold;
- static hkBool m_attemptToFindAllEdges;
- };
- #endif // HK_COLLIDE2_BOX_BOX_AGENT_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */