hkpCapsuleTriangleAgent.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_Capsule_TRIANGLE_AGENT_H
- #define HK_COLLIDE2_Capsule_TRIANGLE_AGENT_H
- #include <Physics/Collide/Agent/Util/LinearCast/hkpIterativeLinearCastAgent.h>
- #include <Physics/Collide/Dispatch/hkpCollisionDispatcher.h>
- #include <Physics/Internal/Collide/Util/hkpCollideTriangleUtil.h>
- class hkpCollisionDispatcher;
- /// This agent handles collisions between hkCapsules and hkTriangles.
- class hkpCapsuleTriangleAgent : public hkpIterativeLinearCastAgent
- {
- public:
- static void HK_CALL initAgentFunc (hkpCollisionDispatcher::AgentFuncs& f);
- static void HK_CALL initAgentFuncInverse(hkpCollisionDispatcher::AgentFuncs& f);
- ///Registers this agent with the collision dispatcher.
- static void HK_CALL registerAgent(hkpCollisionDispatcher* dispatcher);
- ///Registers this agent with the collision dispatcher. Does not register bridge agent.
- static void HK_CALL registerAgent2(hkpCollisionDispatcher* dispatcher);
- // hkpCollisionAgent interface implementation.
- virtual inline void processCollision(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpProcessCollisionInput& input, hkpProcessCollisionOutput& result);
- // hkpCollisionAgent interface implementation.
- virtual void getClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdPointCollector& pointDetails);
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticGetClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, class hkpCdPointCollector& collector );
- // hkpCollisionAgent interface implementation.
- virtual void getPenetrations(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticGetPenetrations(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
- // hkpCollisionAgent interface implementation.
- virtual void cleanup(hkCollisionConstraintOwner& constraintOwner);
- protected:
- friend class hkpCapsuleConvexWelderAgent;
- /// Constructor, called by the agent creation functions.
- HK_FORCE_INLINE hkpCapsuleTriangleAgent( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr );
- /// Agent creation function used by the hkpCollisionDispatcher.
- static hkpCollisionAgent* HK_CALL createCapsuleTriangleAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
- /// Agent creation function used by the hkpCollisionDispatcher.
- static hkpCollisionAgent* HK_CALL createTriangleCapsuleAgent( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
- private:
- /// Returns two candidates of the manifold. If searchManifold = true than an additional third point might be returned
- /// Non-inlined version for hkpCapsuleConvexWelderAgent
- static void HK_CALL getClosestPointsPublic( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCollideTriangleUtil::PointTriangleDistanceCache& cache, int searchManifold, hkContactPoint* points );
- /// Returns two candidates of the manifold. If searchManifold = true than an additional third point might be returned
- static HK_FORCE_INLINE void HK_CALL getClosestPointsInl( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCollideTriangleUtil::PointTriangleDistanceCache& cache, int searchManifold, hkContactPoint* points );
- public:
- enum ClosestPointResult
- {
- ST_CP_MISS,
- ST_CP_HIT,
- };
- private:
- static HK_FORCE_INLINE ClosestPointResult getClosestPointInternal( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCollideTriangleUtil::PointTriangleDistanceCache& m_cache, hkContactPoint& cpoint);
- public:
- static ClosestPointResult HK_CALL getClosestPoint( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCollideTriangleUtil::PointTriangleDistanceCache& m_cache, hkContactPoint& cpoint);
- protected:
- hkContactPointId m_contactPointId[3];
- hkpCollideTriangleUtil::PointTriangleDistanceCache m_triangleCache;
- };
- #endif // HK_COLLIDE2_Capsule_TRIANGLE_AGENT_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */