hkpTransformAgent.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_TRANSFORM_AGENT_H
- #define HK_COLLIDE2_TRANSFORM_AGENT_H
- #include <Physics/Collide/Agent/hkpCollisionAgent.h>
- class hkpCollisionDispatcher;
- /// This agent handles collisions between hkpTransformShape and other shapes.
- class hkpTransformAgent : public hkpCollisionAgent
- {
- public:
- /// Registers this agent with the collision dispatcher.
- static void HK_CALL registerAgent(hkpCollisionDispatcher* dispatcher);
- // hkpCollisionAgent interface implementation.
- virtual void processCollision(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpProcessCollisionInput& input, hkpProcessCollisionOutput& result);
- // hkpCollisionAgent interface implementation.
- virtual void linearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector );
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticLinearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector );
- // hkpCollisionAgent interface implementation.
- virtual void getClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdPointCollector& pointDetails);
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticGetClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, class hkpCdPointCollector& collector );
- // hkpCollisionAgent interface implementation.
- virtual void getPenetrations( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticGetPenetrations( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
- // hkpCollisionAgent interface implementation.
- virtual void cleanup( hkCollisionConstraintOwner& constraintOwner );
- // hkpCollisionAgent interface implementation.
- virtual void invalidateTim( const hkpCollisionInput& input);
- // hkpCollisionAgent interface implementation.
- virtual void warpTime(hkTime oldTime, hkTime newTime, const hkpCollisionInput& input);
- // hkpCollisionAgent interface implementation.
- virtual void removePoint( hkContactPointId idToRemove );
- // hkpCollisionAgent interface implementation.
- virtual void commitPotential( hkContactPointId newId );
- // hkpCollisionAgent interface implementation.
- virtual void createZombie( hkContactPointId idTobecomeZombie );
- void calcContentStatistics( hkStatisticsCollector* collector, const hkClass* cls ) const;
- protected:
- HK_FORCE_INLINE hkpTransformAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
- virtual void updateShapeCollectionFilter( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkCollisionConstraintOwner& constraintOwner );
- /// Agent creation function used by the hkpCollisionDispatcher.
- static hkpCollisionAgent* HK_CALL createTransformAAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
- static hkpCollisionAgent* HK_CALL createTransformBAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
- protected:
- hkpCollisionAgent* m_childAgent;
- };
- #endif // HK_COLLIDE2_TRANSFORM_AGENT_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */