hkpConvexListAgent.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_CONVEX_LIST_AGENT_H
- #define HK_COLLIDE2_CONVEX_LIST_AGENT_H
- #include <Physics/Internal/Collide/Gjk/GskManifold/hkpGskManifold.h>
- #include <Physics/Collide/Agent/ConvexAgent/Gjk/hkpPredGskfAgent.h>
- #include <Physics/Internal/Collide/Agent3/Machine/1n/hkpAgent1nTrack.h>
- class hkpCollisionDispatcher;
- struct hkpExtendedGskOut;
- struct hkpCollisionInput;
- /// A hkpConvexListAgent handles collisions between a hkpConvexShape and a list of other convex shapes
- class hkpConvexListAgent : public hkpPredGskfAgent
- {
- public:
- /// Registers the agent with the collision dispatcher.
- static void HK_CALL registerAgent(hkpCollisionDispatcher* dispatcher);
- // hkpCollisionAgent interface implementation.
- virtual void processCollision(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpProcessCollisionInput& input, hkpProcessCollisionOutput& result);
- // hkpCollisionAgent interface implementation.
- virtual void linearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector );
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticLinearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector );
- // hkpCollisionAgent interface implementation.
- virtual void getClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, class hkpCdPointCollector& collector ) ;
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticGetClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, class hkpCdPointCollector& collector ) ;
- // hkpCollisionAgent interface implementation.
- virtual void getPenetrations( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
- // hkpCollisionAgent interface implementation.
- static void HK_CALL staticGetPenetrations( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
- // hkpCollisionAgent interface implementation.
- virtual void updateShapeCollectionFilter( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkCollisionConstraintOwner& constraintOwner );
- virtual void calcContentStatistics( hkStatisticsCollector* collector, const hkClass* cls ) const;
- // hkpCollisionAgent interface implementation.
- virtual void invalidateTim( const hkpCollisionInput& input);
- // hkpCollisionAgent interface implementation.
- virtual void warpTime(hkTime oldTime, hkTime newTime, const hkpCollisionInput& input);
- // hkpCollisionAgent interface implementation.
- virtual void cleanup( hkCollisionConstraintOwner& constraintOwner );
- // hkpCollisionAgent interface implementation.
- virtual void removePoint( hkContactPointId idToRemove );
- // hkpCollisionAgent interface implementation.
- virtual void commitPotential( hkContactPointId newId );
- // hkpCollisionAgent interface implementation.
- virtual void createZombie( hkContactPointId idTobecomeZombie );
- protected:
- friend class hkpConvexConvexWelderAgent;
- //
- // Note: to use the next two inline functions include the .inl file
- //
- /// Constructor, called by the createGskConvexConvexAgent() function.
- hkpConvexListAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr );
- /// Destructor, called by cleanup().
- ~hkpConvexListAgent(){}
- void switchToGskMode(hkCollisionConstraintOwner& constraintOwner);
- void switchToStreamMode(hkCollisionConstraintOwner& constraintOwner);
- public:
- /// Agent creation function used by the hkpCollisionDispatcher.
- static hkpCollisionAgent* HK_CALL createConvexConvexListAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
- static hkpCollisionAgent* HK_CALL createConvexListConvexAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
- static hkpCollisionAgent* HK_CALL createConvexListConvexListAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
- protected:
- hkpCollisionDispatcher* m_dispatcher;
- hkBool m_inGskMode;
- hkBool m_processFunctionCalled;
- hkInt16 m_inStreamModeCounter;
- struct StreamData
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpConvexListAgent::StreamData );
- hkpAgent1nTrack m_agentTrack;
- hkReal m_inStreamModeTimDist;
- };
- StreamData& getStream()
- {
- HK_ASSERT( 0xf0457534, m_inGskMode == false );
- return *reinterpret_cast<StreamData*>(&m_manifold);
- }
- const StreamData& getStreamConst() const
- {
- HK_ASSERT( 0xf0457534, m_inGskMode == false );
- return *reinterpret_cast<const StreamData*>(&m_manifold);
- }
- };
- #endif // HK_COLLIDE2_CONVEX_LIST_AGENT_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */