hkpCollisionInput.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_COLLISION_INPUT_H
- #define HK_COLLIDE2_COLLISION_INPUT_H
- class hkpCollisionDispatcher;
- class hkpShapeCollectionFilter;
- class hkpConvexListFilter;
- struct hkpCollisionAgentConfig;
- class hkpSpuCollisionQueryDispatcher;
- /// The basic structure needed for all hkpCollisionAgent queries.
- struct hkpCollisionInput
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR(HK_MEMORY_CLASS_AGENT, hkpCollisionInput);
- public:
- /// Get the collision tolerance
- hkReal getTolerance() const { return m_tolerance; }
- /// Set the collision tolerance
- void setTolerance(hkReal t) { m_tolerance = t; }
- public:
- /// A pointer to the collision dispatcher, needed if more agents need to be created to complete the query
- hkPadSpu<hkpCollisionDispatcher*> m_dispatcher;
- /// The collision tolerance. Only points closer than this tolerance will be reported.
- hkPadSpu<hkReal> m_tolerance;
- /// The filter used if any shape collections are queried. This filter will be called before any child shapes
- /// are considered for the query.
- hkPadSpu<const hkpShapeCollectionFilter*> m_filter;
- /// A filter used to decide how to treat convex list shapes in collisions.
- hkPadSpu<const hkpConvexListFilter*> m_convexListFilter;
- /// Only used when you create persistent agents
- mutable hkPadSpu<hkBool32> m_createPredictiveAgents;
- struct Aabb32Info
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpCollisionInput::Aabb32Info );
- hkVector4 m_bitOffsetLow;
- hkVector4 m_bitOffsetHigh;
- hkVector4 m_bitScale;
- };
- Aabb32Info m_aabb32Info;
- };
- #endif // HK_COLLIDE2_COLLISION_INPUT_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */