hkpSymmetricAgent.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_SYMMETRIC_AGENT_H
- #define HK_COLLIDE2_SYMMETRIC_AGENT_H
- #include <Physics/Collide/Agent/Util/Symmetric/hkpSymmetricAgentLinearCast.h>
- /// A symmetric agent is used to wrap a non symmetric agent with its mirrored type. The collision dispatcher
- /// uses this class when creating agents that deal with two different shape types - for instance, the hkpSphereTriangleAgent.
- /// Note: if you don't want to implement the linearCast in your Agent,
- /// then you can subclass from hkIterativeLinearCaster,
- /// however instead of using the hkpSymmetricAgent, you have to use hkpSymmetricAgentLinearCast
- ///
- /// Reason for existence of this class:
- /// hkpSymmetricAgent only adds implementation of virtual void linearCast( ..) to its base class -- hkpSymmetricAgentLinearCast.
- /// Implementation of this function is missing in hkpSymmetricAgentLinearCast. The reason is for this class to be usable
- /// by agent's that do not implement their own virtual void linearCast(..) method and use the implementation provided
- /// by hkpIterativeLinearCastAgent. That implementation already uses the virtual getClosesPoints() function which has input hkCdBodies flipped
- /// (as it is defined in the hkpSymmetricAgentLinearCast). Therefore virtual void linearCast(..) it's not overridden in hkpSymmetricAgentLinearCast
- /// to avoid double-flipping of input hkCdBodies.
- template<typename AGENT>
- class hkpSymmetricAgent : public hkpSymmetricAgentLinearCast<AGENT>
- {
- public:
- HK_FORCE_INLINE hkpSymmetricAgent( hkpContactMgr* mgr ): hkpSymmetricAgentLinearCast<AGENT>(mgr){}
- /// Called by the appropriate createAgent() function.
- HK_FORCE_INLINE hkpSymmetricAgent( const hkpCdBody& A, const hkpCdBody& B, const hkpCollisionInput& input, hkpContactMgr* mgr );
- // hkpCollisionAgent interface implementation.
- virtual void linearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector );
- };
- #include <Physics/Collide/Agent/Util/Symmetric/hkpSymmetricAgent.inl>
- #endif // HK_COLLIDE2_SYMMETRIC_AGENT_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */