hkpCollisionQueryUtil.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE_COLLISION_QUERY_UTIL_H
- #define HK_COLLIDE_COLLISION_QUERY_UTIL_H
- #include <Physics/Collide/Query/CastUtil/hkpWorldRayCastOutput.h>
- #include <Physics/Collide/Shape/Query/hkpShapeRayCastOutput.h>
- class hkpShapeRayCastJobUtil
- {
- public:
- // Returns a pointer to the next 'free' hkpShapeRayCastOutput.
- // This can either be:
- // - the next truly free entry (if there's room left in the array)
- // - the furthest hit in the array (if the array is already full and we need to drop entries)
- // - HK_NULL if the array is full and the current hit is further away than the furthest hit in the entry
- HK_FORCE_INLINE static hkpWorldRayCastOutputPpu* getNextFreeResult(hkpShapeRayCastCommand* command, hkpWorldRayCastOutputPpu* resultsArray, hkpWorldRayCastOutputPpu*& nextFreeResult, hkReal hitFraction);
- };
- class hkpWorldRayCastJobUtil
- {
- public:
- // Returns a pointer to the next 'free' hkpWorldRayCastOutput.
- // This can either be:
- // - the next truly free entry (if there's room left in the array)
- // - the furthest hit in the array (if the array is already full and we need to drop entries)
- // - HK_NULL if the array is full and the current hit is further away than the furthest hit in the entry
- HK_FORCE_INLINE static hkpWorldRayCastOutputPpu* getNextFreeResult(hkpWorldRayCastCommand* command, hkpWorldRayCastOutputPpu* resultsArray, hkPadSpu<hkpWorldRayCastOutputPpu*>& nextFreeResult, hkReal hitFraction);
- };
- #include <Physics/Collide/Query/Multithreaded/Util/hkpCollisionQueryUtil.inl>
- #endif // HK_COLLIDE_COLLISION_QUERY_UTIL_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */