hkpSimpleWorldRayCaster.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_SIMPLE_WORLD_RAY_CASTER
- #define HK_SIMPLE_WORLD_RAY_CASTER
- #include <Physics/Internal/Collide/BroadPhase/hkpBroadPhaseCastCollector.h>
- #include <Physics/Collide/Shape/Query/hkpShapeRayCastInput.h>
- #include <Physics/Collide/Query/CastUtil/hkpWorldRayCastInput.h>
- struct hkpWorldRayCastInput;
- struct hkpWorldRayCastOutput;
- class hkpCollisionFilter;
- class hkpRayCollidableFilter;
- class hkpBroadPhase;
- typedef char hkpBroadPhaseAabbCache;
- /// This is an utility class, which connects the hkpBroadPhase::castRay() to the hkpShape::castRay
- /// This method uses the output structure interface (instead of the collector interface
- /// This is called by hkpWorld::castRay(). Usually you should call hkpWorld::castRay instead of
- /// using this class directly.
- class hkpSimpleWorldRayCaster : public hkpBroadPhaseCastCollector
- {
- public:
- hkpSimpleWorldRayCaster(){}
- ~hkpSimpleWorldRayCaster(){}
- /// This function casts a ray through the world.
- /// The "output" will be filled with the ray hit upon completion.
- void castRay( const hkpBroadPhase& broadphase, const hkpWorldRayCastInput& input, const hkpCollisionFilter* filter, hkpWorldRayCastOutput& output );
- /// Casts a group of rays in close proximity
- void castRayGroup( const hkpBroadPhase& broadphase, const hkpWorldRayCastInput* inputArray, int numRays, const hkpCollisionFilter* filter, hkpWorldRayCastOutput* outputs ) ;
- /// Same as castRay, only for experts. uses an hkpBroadPhaseAabbCache: See hkpBroadPhase for Details
- void castRay( const hkpBroadPhase& broadphase, const hkpWorldRayCastInput& input, const hkpCollisionFilter* filter, const hkpBroadPhaseAabbCache* cache, hkpWorldRayCastOutput& output );
- /// Cast multiple rays having the same startpoint
- /// Notes:
- /// - the startpoint is taken only from the first input
- /// - However filtering can be done separate for each ray.
- void castRaysFromSinglePoint( const hkpBroadPhase& broadphase, const hkpWorldRayCastInput* inputArray, int numRays, const hkpCollisionFilter* filter, const hkpBroadPhaseAabbCache* cache, hkpWorldRayCastOutput* outputs );
- protected:
- virtual hkReal addBroadPhaseHandle( const hkpBroadPhaseHandle* broadPhaseHandle, int castIndex );
- protected:
- const hkpWorldRayCastInput* m_input;
- const hkpRayCollidableFilter* m_filter;
- hkpWorldRayCastOutput* m_result;
- // used as a temporary storage
- hkpShapeRayCastInput m_shapeInput;
- };
- #endif //HK_SIMPLE_WORLD_RAY_CASTER
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */