hkpKdTreeWorldLinearCaster.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKP_KD_TREE_WORLD_LINEAR_CASTER
- #define HKP_KD_TREE_WORLD_LINEAR_CASTER
- #include <Common/Internal/KdTree/QueryUtils/hkKdTreeCastCollector.h>
- #include <Physics/Collide/Shape/hkpShapeType.h>
- #include <Physics/Collide/Agent/Query/hkpLinearCastCollisionInput.h>
- struct hkpCollisionInput;
- struct hkpLinearCastInput;
- struct hkpCollisionAgentConfig;
- class hkpCdPointCollector;
- class hkpCollisionFilter;
- class hkpCollidableCollidableFilter;
- class hkpCollidable;
- /// This is a utility class you can use to perform a linear cast with a collidable against all other collidables in the broad
- /// phase. It has one function, linear cast.
- /// It effectively connects hkKdTree::castAabb with hkpCollisionAgent::linearCast
- /// This is called by hkpWorld::linearCast() by default. Usually you should call hkpWorld::linearCast instead of
- /// using this class directly.
- class hkpKdTreeWorldLinearCaster : public hkKdTreeCastCollector
- {
- public:
- hkpKdTreeWorldLinearCaster(){}
- ~hkpKdTreeWorldLinearCaster(){}
- /// Inputs are:
- /// - a reference to the kd tree, and it's offset and scale vectors
- /// - the collidable to linear cast
- /// - the linear cast input
- /// - the collidable-collidable filter
- /// - the hkpCollisionInput (for the narrowphase linear casts)
- /// - collectors for start points and cast points
- /// - an optional an hkpBroadPhaseAabbCache: See hkpBroadPhase for Details or HK_NULL if you don't want to use it
- /// For each narrowphase linear cast hit, the collectors will receive a callback.
- void linearCast( const hkKdTree* tree, const hkpCollidable* collA,
- const hkpLinearCastInput& input, const hkpCollidableCollidableFilter* filter,
- const hkpCollisionInput& collInput, hkpCollisionAgentConfig* config,
- hkpCdPointCollector& castCollector, hkpCdPointCollector* startPointCollector );
- protected:
- virtual hkBool addMidPhaseHit( hkPrimitiveId primId );
- virtual hkBool hasHit();
- virtual hkReal getHitFraction();
- protected:
- const hkpLinearCastInput* m_input;
- const hkpCollidableCollidableFilter* m_filter;
- hkpCdPointCollector* m_castCollector;
- hkpCdPointCollector* m_startPointCollector;
- const hkpCollidable* m_collidableA;
- enum hkpShapeType m_typeA;
- // used as a temporary storage
- hkpLinearCastCollisionInput m_shapeInput;
- };
- #endif //HK_BROAD_PHASE_LINEAR_CASTER
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */