hkpAllRayHitCollector.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_ALL_RAY_HIT_COLLECTOR_H
- #define HK_ALL_RAY_HIT_COLLECTOR_H
- #include <Physics/Collide/Shape/Query/hkpRayHitCollector.h>
- #include <Physics/Collide/Query/CastUtil/hkpWorldRayCastOutput.h>
- #include <Common/Base/Algorithm/Sort/hkSort.h>
- /// This class implements the hkpRayHitCollector, and stores all the points the ray hits.
- /// It never causes an early out for the ray cast.
- class hkpAllRayHitCollector : public hkpRayHitCollector
- {
- public:
- /// Constructor calls reset.
- inline hkpAllRayHitCollector();
- /// Resets this structure by clearing the hits list, and resetting the early out distance
- /// You must call this if you want to reuse an object of this class for another raycast.
- inline void reset();
- inline virtual ~hkpAllRayHitCollector();
- /// Get all the hits
- inline const hkArray<hkpWorldRayCastOutput>& getHits() const;
- /// Sort the hits so that the closest hits occur earliest in the hit list
- void sortHits();
- protected:
- virtual void addRayHit( const hkpCdBody& cdBody, const hkpShapeRayCastCollectorOutput& hitInfo );
- protected:
- hkInplaceArray<hkpWorldRayCastOutput,8> m_hits;
- };
- #include <Physics/Collide/Query/Collector/RayCollector/hkpAllRayHitCollector.inl>
- #endif //HK_ALL_RAY_HIT_COLLECTOR_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */