hkpClosestRayHitCollector.h
上传用户:yisoukefu
上传日期:2020-08-09
资源大小:39506k
文件大小:2k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_MIN_DISTANCE_COLLISION_INFO_COLLECTOR_H
- #define HK_MIN_DISTANCE_COLLISION_INFO_COLLECTOR_H
- #include <Physics/Collide/Shape/Query/hkpRayHitCollector.h>
- #include <Physics/Collide/Query/CastUtil/hkpWorldRayCastOutput.h>
- /// hkpClosestRayHitCollector collects the closest contact point and information about a cast along a linear path.
- /// Both the closest contact point for non-penetrating (cast) and for penetrating cases are collected.
- class hkpClosestRayHitCollector : public hkpRayHitCollector
- {
- public:
- /// Constructor calls reset.
- inline hkpClosestRayHitCollector();
- /// Resets this structure if you want to reuse it for another raycast.
- inline void reset();
- inline virtual ~hkpClosestRayHitCollector();
- /// returns true, if this class has collected a hit
- inline hkBool hasHit( ) const;
- /// returns the full hit information
- inline const hkpWorldRayCastOutput& getHit() const;
- protected:
- virtual void addRayHit( const hkpCdBody& cdBody, const hkpShapeRayCastCollectorOutput& hitInfo );
- protected:
- hkpWorldRayCastOutput m_rayHit;
- };
- #include <Physics/Collide/Query/Collector/RayCollector/hkpClosestRayHitCollector.inl>
- #endif //HK_MIN_DISTANCE_COLLISION_INFO_COLLECTOR_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */