hkpCollectionCollectionAgent3.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_COLLECTION_BVTREE_AGENT3_H
- #define HK_COLLIDE2_COLLECTION_BVTREE_AGENT3_H
- #include <Physics/Internal/Collide/Agent3/hkpAgent3.h>
- #include <Physics/Collide/Dispatch/hkpCollisionDispatcher.h>
- class hkpCollisionDispatcher;
- # define HK_MAX_NUM_HITS_PER_AABB_QUERY_USED HK_MAX_NUM_HITS_PER_AABB_QUERY
- /// a streamed agent implementing list collisions.
- /// This agent is continuous
- namespace hkpCollectionCollectionAgent3
- {
- //hkpAgentData* HK_CALL create ( const hkpAgent3Input& input, hkpAgentEntry* entry, hkpAgentData* freeMemory );
- hkpAgentData* HK_CALL process ( const hkpAgent3ProcessInput& input, hkpAgentEntry* entry, hkpAgentData* agentData, hkVector4* separatingNormal, hkpProcessCollisionOutput& result);
- //void HK_CALL destroy ( hkpAgentEntry* entry, hkpAgentData* agentData, hkpContactMgr* mgr, hkCollisionConstraintOwner& constraintOwner, hkpCollisionDispatcher* dispatcher );
- void HK_CALL registerAgent3 ( hkpCollisionDispatcher* dispatcher );
- void HK_CALL initAgentFunc ( hkpCollisionDispatcher::Agent3Funcs& f );
- //
- // Other functions needed for shape-collection agents
- //
- void HK_CALL updateFilter( hkpAgentEntry* entry, hkpAgentData* agentData, const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr, hkCollisionConstraintOwner& constraintOwner );
- void HK_CALL calcStatistics( hkpAgentEntry* entry, hkpAgentData* agentData, const hkpCollisionInput& input, hkStatisticsCollector* collector );
- void HK_CALL invalidateTim( hkpAgentEntry* entry, hkpAgentData* agentData, const hkpCollisionInput& input );
- void HK_CALL warpTime( hkpAgentEntry* entry, hkpAgentData* agentData, hkTime oldTime, hkTime newTime, const hkpCollisionInput& input );
- extern bool g_agentRegistered;
- }
- #endif // HK_COLLIDE2_COLLECTION_BVTREE_AGENT3_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */