hkpCapsuleTriangleAgent3.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_CAPSULE_TRIANGLE_AGENT3_H
- #define HK_COLLIDE2_CAPSULE_TRIANGLE_AGENT3_H
- #include <Physics/Internal/Collide/Agent3/hkpAgent3.h>
- #include <Common/Base/Types/Physics/ContactPoint/hkContactPoint.h>
- #include <Physics/Internal/Collide/Util/hkpCollideTriangleUtil.h>
- struct hkpCapsuleTriangleCache3
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_CDINFO, hkpCapsuleTriangleCache3 );
- hkContactPointId m_contactPointId[3];
- hkpCollideTriangleUtil::PointTriangleDistanceCache m_triangleCache;
- };
- class hkpCollisionDispatcher;
- /// a streamed agent implementing capsule triangle collisions.
- /// This agent is a discrete agent only
- namespace hkCapsuleTriangleAgent3
- {
- hkpAgentData* HK_CALL create ( const hkpAgent3Input& input, hkpAgentEntry* entry, hkpAgentData* freeMemory );
- hkpAgentData* HK_CALL process ( const hkpAgent3ProcessInput& input, hkpAgentEntry* entry, hkpAgentData* agentData, hkVector4* separatingNormal, hkpProcessCollisionOutput& result);
- void HK_CALL sepNormal( const hkpAgent3Input& input, hkpAgentEntry* entry, hkpAgentData* agentData, hkVector4& separatingNormalOut );
- hkpAgentData* HK_CALL cleanup ( hkpAgentEntry* entry, hkpAgentData* agentData, hkpContactMgr* mgr, hkCollisionConstraintOwner& constraintOwner );
- void HK_CALL removePoint ( hkpAgentEntry* entry, hkpAgentData* agentData, hkContactPointId idToRemove );
- void HK_CALL commitPotential ( hkpAgentEntry* entry, hkpAgentData* agentData, hkContactPointId idToRemove );
- void HK_CALL createZombie( hkpAgentEntry* entry, hkpAgentData* agentData, hkContactPointId idToConvert );
- void HK_CALL destroy ( hkpAgentEntry* entry, hkpAgentData* agentData, hkpContactMgr* mgr, hkCollisionConstraintOwner& constraintOwner, hkpCollisionDispatcher* dispatcher );
- void HK_CALL registerAgent3( hkpCollisionDispatcher* dispatcher );
- }
- #endif // HK_COLLIDE2_CAPSULE_TRIANGLE_AGENT3_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */