hkpArrayAction.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_ARRAY_ACTION_H
- #define HK_DYNAMICS2_ARRAY_ACTION_H
- #include <Physics/Dynamics/Action/hkpAction.h>
- extern const hkClass hkpArrayActionClass;
- /// You can use this as a base class for hkActions that operate on a large number of entities.
- /// In addition to the hkpAction interface, this class provides some useful basic functionality for your
- /// actions, such as an array to store the entity references and a callback that removes the action from the simulation
- /// if one of the entities is removed.
- class hkpArrayAction : public hkpAction
- {
- public:
- HK_DECLARE_REFLECTION();
-
- /// Creates a new hkpArrayAction that operates on the specified entities.
- hkpArrayAction( const hkArray<hkpEntity*>& entities, hkUlong userData = 0);
- /// Constructor, which allows to add entities later on.
- /// Note: make sure you add the rigid bodies to the action before you add the
- /// action to the world
- hkpArrayAction() : hkpAction(0) { }
-
- ///Adds an entity to the action.
- void addEntity(hkpEntity* entity);
- ///Removes an entity from the action.
- void removeEntity(hkpEntity* entity);
-
- ///Gets the action's entities.
- virtual void getEntities( hkArray<hkpEntity*>& entitiesOut );
- ///Removes the action from the hkpWorld if any of its entities are removed from the simulation.
- virtual void entityRemovedCallback(hkpEntity* entity);
-
- /// The applyAction() method does the actual work of the action, and is called at every simulation step.
- virtual void applyAction( const hkStepInfo& stepInfo ) = 0;
- protected:
- ~hkpArrayAction();
- void _referenceBodies();
- // The action's entities.
- hkArray<hkpEntity*> m_entities;
- public:
- hkpArrayAction( class hkFinishLoadedObjectFlag flag ) : hkpAction(flag), m_entities(flag) {}
- };
- #endif // HK_DYNAMICS2_ARRAY_ACTION_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */