hkpPhysicsSystem.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_PHYSICS_SYSTEM_H
- #define HK_DYNAMICS2_PHYSICS_SYSTEM_H
- extern const hkClass hkpPhysicsSystemClass;
- class hkpRigidBody;
- class hkpConstraintData;
- class hkpConstraintInstance;
- class hkpAction;
- class hkpPhantom;
- /// A class to group collections of objects, which typically are serialized together,
- /// and should be added and removed from the world together.
- /// Examples are a ragdoll, and a vehicle.
- class hkpPhysicsSystem : public hkReferencedObject
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_WORLD);
- HK_DECLARE_REFLECTION();
- hkpPhysicsSystem();
- virtual ~hkpPhysicsSystem();
- /// Return a copy of the system, in which all items
- /// are clones of the originals, sharing as much data
- /// as possible (eg: shapes, constraintdata, etc)
- virtual hkpPhysicsSystem* clone() const;
- /// removes all elements
- void removeAll();
-
- /// Shallow copy a system. Just copies arrays of ptrs.
- void copy(const hkpPhysicsSystem& toCopy);
- /// Add a rigidbody to the list
- void addRigidBody( hkpRigidBody* rb );
- /// Add a phantom to the list
- void addPhantom( hkpPhantom* p );
- /// Add a constraint to the list
- void addConstraint( hkpConstraintInstance* c );
- /// Add an action to the list
- void addAction( hkpAction* a );
- /// Remove a rigidbody from the list
- /// It does a quick remove, so will not preserve
- /// the order of the list
- void removeRigidBody( int i );
- /// Remove a phantom from the list
- /// It does a quick remove, so will not preserve
- /// the order of the list
- void removePhantom( int i );
- /// Remove an constraint from the list
- /// It does a quick remove, so will not preserve
- /// the order of the list
- void removeConstraint( int i );
- /// Remove an action from the list
- /// It does a quick remove, so will not preserve
- /// the order of the list
- void removeAction( int i );
- /// Get the held array of bodies
- inline const hkArray<hkpRigidBody*>& getRigidBodies() const;
- /// Get the held array of phantoms
- inline const hkArray<hkpPhantom*>& getPhantoms() const;
- /// Get the held array of constraints
- inline const hkArray<hkpConstraintInstance*>& getConstraints() const;
- /// Get the held array of actions
- inline const hkArray<hkpAction*>& getActions() const;
- /// Get the name of the system
- inline const char* getName() const;
- /// Set the name of the system
- inline void setName(const char* name);
- /// Get the user data for the system
- inline hkUlong getUserData() const;
- /// Set the user data for the system
- inline void setUserData(hkUlong d);
- ///
- inline hkBool isActive() const;
- ///
- inline void setActive(hkBool active);
- virtual hkBool hasContacts() { return false; }
- /// This function transforms the physics system.
- void transform(const hkTransform& transformation);
- protected:
- /// Note, ALL these arrays contain reference counted instances.
- /// The destructor for the system will decrement the references on all held objects
- /// so it assumes that when you fill out these arrays that you give it a referenced
- /// count incremented object
- hkArray<class hkpRigidBody*> m_rigidBodies;
- hkArray<class hkpConstraintInstance*> m_constraints;
- hkArray<class hkpAction*> m_actions;
- hkArray<class hkpPhantom*> m_phantoms;
- const char* m_name;
- hkUlong m_userData; //+default(0)
- hkBool m_active; //+default(true)
- public:
- hkpPhysicsSystem( hkFinishLoadedObjectFlag f ) :
- hkReferencedObject(f), m_rigidBodies(f), m_constraints(f), m_actions(f), m_phantoms(f) { }
- };
- #include <Physics/Dynamics/World/hkpPhysicsSystem.inl>
- #endif // HK_DYNAMICS2_PHYSICS_SYSTEM_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */