hkpPhysicsCommandQueue.h
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上传日期:2020-08-09
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文件大小:3k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_PHYSICS_COMMAND_QUEUE_H
- #define HK_DYNAMICS2_PHYSICS_COMMAND_QUEUE_H
- #include <Physics/Dynamics/World/CommandQueue/hkpPhysicsCommand.h>
- template< typename TYPE>
- class hkpRelativePointer32
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_DYNAMICS, hkpRelativePointer32 );
- hkpRelativePointer32(){}
- inline ~hkpRelativePointer32(){}
- void set( TYPE* pntr){ m_relativeAddress = hkGetByteOffsetInt( this, pntr); }
- inline operator TYPE*() const
- {
- return (TYPE*)hkAddByteOffsetConst(this, m_relativeAddress);
- }
- HK_ALWAYS_INLINE TYPE* val() const
- {
- return (TYPE*)hkAddByteOffsetConst(this, m_relativeAddress);
- }
- public:
- hkUint32 m_relativeAddress;
- };
- class hkpPhysicsCommandQueue
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_DYNAMICS, hkpPhysicsCommandQueue );
- enum { BYTES_PER_COMMAND = 16 };
- HK_FORCE_INLINE hkpPhysicsCommandQueue( hkpPhysicsCommand* bufferStart, int capacity );
- HK_FORCE_INLINE hkpPhysicsCommandQueue(){}
- HK_FORCE_INLINE ~hkpPhysicsCommandQueue(){}
- HK_FORCE_INLINE void init(hkpPhysicsCommand* bufferStart, int capacity);
- public:
- template<typename COMMAND_STRUCT>
- HK_FORCE_INLINE void addCommand(COMMAND_STRUCT command);
- template<typename COMMAND_STRUCT>
- HK_FORCE_INLINE COMMAND_STRUCT& newCommand();
- public:
- hkpRelativePointer32<hkpPhysicsCommand> m_start;
- hkUint32 m_size;
- hkUint32 m_capacity;
- };
- template<int NUM_BYTES>
- class hkpFixedSizePhysicsCommandQueue: public hkpPhysicsCommandQueue
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_DYNAMICS, hkpFixedSizePhysicsCommandQueue );
- hkpFixedSizePhysicsCommandQueue();
- inline ~hkpFixedSizePhysicsCommandQueue(){}
- public:
- HK_ALIGN16( hkUchar m_buffer[NUM_BYTES] );
- };
- #include <Physics/Dynamics/World/CommandQueue/hkpPhysicsCommandQueue.inl>
- #endif // HK_DYNAMICS2_PHYSICS_COMMAND_QUEUE_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */