hkpDefaultWorldMemoryWatchDog.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_DEFAULT_WORLD_MEMORY_WATCH_DOG_H
- #define HK_DYNAMICS2_DEFAULT_WORLD_MEMORY_WATCH_DOG_H
- #include <Physics/Dynamics/World/Memory/hkpWorldMemoryAvailableWatchDog.h>
- class hkpWorld;
- class hkStepInfo;
- class hkpSimulationIsland;
- /// The purpose of this class is to remove objects from the physics to
- /// free memory. To do this class simply iterates over all islands, finds the objects
- /// with the highest autoRemoveLevel and removes those objects until
- /// the memroy system has 'm_minAmountOfMemoryToFreeAtTime' available.
- class hkpDefaultWorldMemoryWatchDog : public hkWorldMemoryAvailableWatchDog
- {
- public:
- /// Constructor
- /// param minMemoryToFree The minimum amount of memory that has to be available.
- /// Entities will be released until the memory system claims to have that amount available.
- hkpDefaultWorldMemoryWatchDog( hkInt32 minMemoryAvailable = 20000);
- /// Free memory
- void freeMemory( hkpWorld* world );
- protected:
- /// Remove some entities from one island
- static void removeObjectsFromIsland( hkpSimulationIsland* island, int minAutoRemoveLevelToProcess, hkInt32 targetMemoryAvailable, int & maxFoundAutoRemoveLevelOut );
- };
- #endif // HK_DYNAMICS2_DEFAULT_WORLD_MEMORY_WATCH_DOG_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */