hkpCharacterMotion.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_CHARACTER_MOTION_H
- #define HK_DYNAMICS2_CHARACTER_MOTION_H
- #include <Physics/Dynamics/Motion/hkpMotion.h>
- extern const hkClass hkpCharacterMotionClass;
- /// This class is contained by the hkpRigidBody class.
- /// It should not be accessed directly by the user.
- class hkpCharacterMotion : public hkpMotion
- {
- public:
- HK_DECLARE_REFLECTION();
- hkpCharacterMotion(const hkVector4& position, const hkQuaternion& rotation):
- hkpMotion( position, rotation )
- {
- m_type = MOTION_CHARACTER;
- }
- /*
- ** INERTIA
- */
- /// Get the inertia tensor of the rigid body in local space
- virtual void getInertiaLocal(hkMatrix3& inertia) const;
- /// Get the inertia tensor of the rigid body in world space
- virtual void getInertiaWorld(hkMatrix3& inertia) const;
- /// Sets the inertia tensor of the rigid body in local space. Advanced use only.
- virtual void setInertiaLocal(const hkMatrix3& inertia);
- /// Sets the inertia tensor of the rigid body by supplying its inverse. Advanced use only.
- virtual void setInertiaInvLocal(const hkMatrix3& inertiaInv);
- /// Get the inverse inertia tensor in local space
- virtual void getInertiaInvLocal(hkMatrix3& inertiaInv) const;
- /// Get the inverse inertia tensor in local space
- virtual void getInertiaInvWorld(hkMatrix3& inertiaInv) const;
- /*
- ** VELOCITY ACCESS
- */
- // Implements hkpMotion.
- virtual void getProjectedPointVelocity(const hkVector4& p, const hkVector4& normal, hkReal& velOut, hkReal& invVirtMassOut) const;
- /*
- ** IMPULSE APPLICATION
- */
- /// Apply an impulse at the point p in world space.
- virtual void applyPointImpulse(const hkVector4& imp, const hkVector4& p);
- /// Apply an instantaneous change in angular velocity around center of mass.
- virtual void applyAngularImpulse(const hkVector4& imp);
- /*
- ** FORCE AND TORQUE APPLICATION
- */
- /// Applies a force (in world space) to the rigid body. The force is applied to the center of mass.
- virtual void applyForce(const hkReal deltaTime, const hkVector4& force);
- /// Applies a force (in world space) to the rigid body at the point p in world space.
- virtual void applyForce(const hkReal deltaTime, const hkVector4& force, const hkVector4& p);
- /// Applies the specified torque (in world space) to the rigid body. (note: the inline is for internal use only)
- virtual void applyTorque(const hkReal deltaTime, const hkVector4& torque);
- private:
- HK_FORCE_INLINE void _applyForces(const hkReal deltaTime);
- public:
- hkpCharacterMotion( class hkFinishLoadedObjectFlag flag ) : hkpMotion( flag ) {}
- };
- #endif // HK_DYNAMICS2_CHARACTER_MOTION_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */