hkpFixedRigidMotion.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_FIXED_RIGID_MOTION
- #define HK_DYNAMICS2_FIXED_RIGID_MOTION
- #include <Physics/Dynamics/Motion/Rigid/hkpKeyframedRigidMotion.h>
- extern const hkClass hkpFixedRigidMotionClass;
- /// This class is contained by the hkpRigidBody class.
- /// It should not be accessed directly by the user.
- class hkpFixedRigidMotion : public hkpKeyframedRigidMotion
- {
- public:
- HK_DECLARE_REFLECTION();
- /// Construct a keyframed rigid body motion object, given position and rotation.
- /// Fixed rigid bodies have infinite mass and so will not move
- /// during simulation. They can never be repositioned as their
- /// bounding volume information will not be properly updated.
- hkpFixedRigidMotion( const hkVector4& position, const hkQuaternion& rotation );
- public:
- /// This method updates the saved motion with the dynamic properties of the current keyframed motion, namely
- /// m_linearVelocity, m_angularVelocity, m_rotation, m_oldCenterOfMassInWorld, m_centerOfMassInWorld and m_localToWorld.
- /// This should always be called before a "keyframed" dynamic body is "unkeyframed" again.
- virtual void getPositionAndVelocities( hkpMotion* motionOut );
- virtual void setStepPosition( hkReal position, hkReal timestep );
- /// This function asserts if it is called.
- /// You cannot set the linear velocity of a fixed rigid motion.
- virtual void setLinearVelocity(const hkVector4& newVel);
- /// This function asserts if it is called.
- /// You cannot set the angular velocity of a fixed rigid motion.
- virtual void setAngularVelocity(const hkVector4& newVel);
- public:
- hkpFixedRigidMotion( class hkFinishLoadedObjectFlag flag ) : hkpKeyframedRigidMotion( flag ) {}
- };
- #endif //HK_DYNAMICS2_FIXED_RIGID_MOTION
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */