hkpFakeRigidBodyDeactivator.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_FAKE_RIGIDBODY_DEACTIVATOR_H
- #define HK_DYNAMICS2_FAKE_RIGIDBODY_DEACTIVATOR_H
- #include <Physics/Dynamics/Entity/hkpRigidBodyDeactivator.h>
- extern const hkClass hkpFakeRigidBodyDeactivatorClass;
- /// This class is deprecated.
- /// Class for all objects that are never deactivated.
- /// Note: Do not add any actual havok mem manged data
- /// to this class or super classes, as it is a static
- /// global instance.
- /// It has a specific class for serialization so that it
- /// can be identified (and thus not streamed etc.)
- class hkpFakeRigidBodyDeactivator : public hkpRigidBodyDeactivator
- {
- public:
- HK_DECLARE_REFLECTION();
- inline hkpFakeRigidBodyDeactivator();
- /// Returns the deactivator type.
- virtual enum DeactivatorType getRigidBodyDeactivatorType() const;
- /// High frequency deactivation is used to quickly deactivate entities that have come to a definite halt.
- virtual hkBool shouldDeactivateHighFrequency( const hkpEntity* entity );
- /// Low frequency deactivation checks less frequently if the object needs to be deactivated.
- /// This makes it less likely that the system will deactivate an object that might quickly need to move again.
- virtual hkBool shouldDeactivateLowFrequency( const hkpEntity* entity );
- /// Returns the world hkFakeRigBodyDeactivator that is used by all entities that wish never to deactivate.
- inline static hkpFakeRigidBodyDeactivator* getFakeRigidBodyDeactivator();
- protected:
- static hkpFakeRigidBodyDeactivator m_fakeRigidBodyDeactivator;
- public:
- hkpFakeRigidBodyDeactivator( class hkFinishLoadedObjectFlag flag ) : hkpRigidBodyDeactivator(flag) {}
- };
- #include <Physics/Dynamics/Entity/hkpFakeRigidBodyDeactivator.inl>
- #endif // HK_DYNAMICS2_FAKE_RIGIDBODY_DEACTIVATOR_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */